Count them if you don't believe me. Since everybody seems to be going through their long lists of projects, I may as well throw in my games too. Some of these I'm definitely not working on anymore, or I've labeled as 'finished'.
01 - Avatar BreakerA silly breakout clone I made that now dwells in the dark depths of YYG..02 - Mini-NinjaMy first attempt at a Ninja game turned out to be one of my better early attempts at spriting a human character, though at a pathetically low resolution.03 - PRDThat's what the GM6 file was called. This is history. My first attempt at a platformer. Witness my horrible design choices and cringe04 - Ye Aulde FangameMegaman. You'll be seeing a few of these. This one was horrible. Twitchy, buggy. Nasty.05 - BombermanA Bomberman fangame? It had a crude two-player local play mode.I drew all the sprites except for Bomberman himself. Dates back to 2007.06 - FIRE!Not a game, but a cool real-time fire effect I made with GM's particle system (Before I'd even heard of particle-designer).07 - Reflections!Once again, not a game, but a visual effect designed for that book I was writing for Packt a while back. Surfaces were used.08 - Minimaps!Another example for that book. Minimaps turned out to be pretty easy to make. 09 - The simplest platformer ever madeAlso for that book. Meh. I turned this into a semi-awesome ninja game later on.10 - Deathzero's YYG rampageBefore I was on 64digits, I was on YYG. That's death getting slapped in the face by me. Yay. Officially the largest sprite I ever made was the dragon in the background (Multiple parts, so the wings and hands could move).11 - Shadow NinjaThis is the simple platformer from earlier. Turned into a more complicated platformer with walljumping, wall-clinging and gory death by spike!Still on my YYG profile if you care to try it…12 - Dragons Keep - The RPGA tale of knights and dragons and a poorly implemented RPG system in GM!13 - Battle CityAn attempted remake of sorts of an old NES/Arcade game: Battle City.Done for practice, according to the notepad file in the same folder.14 - CoDEx - Cool Dynamic ExecutorNot cool at all. Not useful at all. Just fun to mess around with occasionally. GM doesn't need this.15 - CubeworldA precursor to In a Word. You can kill yourself, leaving a 'shell', which can be used to reach higher places. Kinda pointless. 16 - Megaman BattleNOOOOO! It's another fangame… 17 - Castle of ShadowsAn obvious Castlevania ripoff, but I never got further than creating this single screen. The character art scared me off (This was very early in my art career :P)18,19 - Megaman 92Meh. Another one. This one had a two player co-op mode that was buggy, just like the rest of the game. It's still on YYG.20 - HyperspaceA space invaders clone I didn't get very far with.21 - Dragons Keep - The RPG - In color!I converted it to color, fixed it up a bit, the gave up again.22 - In a WordKnown as 'Squareman' amongst my family, thanks to my youngest brother. Made for the RDC originally.23 - Tower AscentRecognize some of those tiles? The character?24,25 - In a word 2 (Squareman 2)Yup. I made another one. Fully featured, but essentially a sandbox game for my youngest brother, who asked for it. Has a level editor. 26 - CycoreAnybody remember this?27 - Eternal CastleAnother Castlevania clone. Still on YYG.28 - Unnamed PlatformerDunno what this is. Pretty stable/solid, but I don't remember making it, even though my name is in the file-info.29 - Racing KingMade in front of two hyper kids who didn't want to see me defeat Dr Weil for the thousandth time, but would rather I made games. Fortunately, they left not too long into the development of this one.30 - JettisonA shooter I never finished. 31 - TetrisI refuse to describe.32 - CoreBlatant Hero Core ripoff, done as an exercise after being challenged to do it by somebody. Can't remember who. Probably a friend IRL.33 - Ice CavernsRecognize that character? This was his debut. He charged up his power, then unleashed either a small fireball, or a firewall attack. 34 - SurviveYet another Mega platformer. Done to GB spec. Complete, and on YYG.35 - TunnelspaceNo explanation needed.36 - Flood the Mines!I'm not finishing it. I did add a pickax and a few more rooms, though.37 - VelociteMy first attempt at '16-bit' style art. 38 - Squareman 3Yup. I made a third one. With bosses this time. My brother loved it, but loved editing the GMK more. (He spent most of his time prior to discovering Minecraft picking apart the GMK's I gave him. His age? He turned 7 in January.)39 - PreservationOld platformer idea that I had where you progress slowly through the levels GENETOS style (Your character 'evolves' to NES style, then to modern-'retro' style).40 - Velocite RI think most of you know about this. If not, see my games on this site.41 - QuickRogueNow I get why people thought the character looked a bit like…42 - Castle RunnerIdea: Precision platformer where you play as a crazy guy running through ancient ruins without stopping. Didn't pan out.43 - DashA high-res game I was planning, in which you play as a 'drop-pod' and must dodge some debris while hitting other on your way down to the planet. 44 - Tunnelspace 2.0Just a resprite of my old Tunnelspace game.45 - QuickformNot much to say about it.46 - Tilestorm (Jewel Tetris)I never uploaded this, even though it was 'complete'. Why? Because it can't possibly stand up to ColumnsX. 47 - ForgeI dunno about you, but I love my art in this game. It was supposed to be a story-conveying game, but I never finished it.48 - ZERO!Yes ladies and gentlemen, another fangame![rimshot]This one was done for technical reasons though: I wanted to implementthe Z-Sabre (A seperately attached weapon that doesn't use the player'scollision mask) and wall grabbing/sliding/jumping.49 - Some tilesHeh. Made a mockup of these. I was doing them on commission for somebody, but when I had finished them, he'd forgotten he wanted them. 50 - StarcrossI'm thinking of at least getting a semi-finished demo up on the site. 51 - AlteralityDo I really need to say much about it? I am fixing some of the bugs though, and I'll upload it when I'm done.52 - LightboundAnother familiar game, I'm sure. 53 - Tactical RPG with MechasLike the SRT games. Never got further than a fancy dialogue system that pans or warps to a given tilem, and displays a portrait. Also, it prints out the dialogue character-by-character.54 - MicroblasterMy time-controlling Shmup went slow-mo and for some reason I can't coax it beyond 10 FPS. Even when I turn all particles off.55 - Unfinished and unnamed battle systemATB 2 clone. The FIGHT command, turn ordering, damage text and menu selection works perfectly.56, 57 - Eternal Castle RemakeI was trying to make a more modern looking remake of my CV clone for Scary Four Digits. Never got very far (It had slopes of my own design =D)58 - Epic ChristmasI think that this one is still pretty fresh in people's minds. 59 - Mech MX-03Remember that Mecha I drew? I made a sprite for it.I was making a game for it too, but… never got anywhere.60 - Dragons Keep - The platformerAnother Castlevania based game, but with Knights and Dragons instead. I have a nice multiple-weapon system going. This is my current work-in-progress.61,62,63,64Some notable history. Recognize it? I found it in the file-manager.Ah, I remember the assassination, the Creeper blowing Kit up when he was trying to kill me, Laputa being blown up… *Bomberman theme starts playing* See, I told you it was 64 screenshots! And I'm never doing this via the 64digits file manager again… ;_;
I… I would do one of these, but there would be over 240 screenshots, a lot of them would be meaningless platformers, and you'd occasionally get the one random screenshot from nowhere that will urge you to assault the "back" button on your browser, for one reason, or another.
Even so, this was an interesting… read?Sight?Oh well. The progression here looks a bunch like mine, except yours stretches a bit farther :CStevenup: For the last time, I DIDN'T BLOW ARCTON UP. I was going to, but when I approached the city, it had already been blasted. Kit did it :3
Rob: That's nothing. My Dev folder is a sight to behold (Nearing 5GB, 1200 sub-folders, approximately 700 game related projects in there).I was supposed to post all of my GM projects?
Probably wouldn't beat out Mega, but good lord. I just posted my most important.my personal retrospective would total to like, four screenshots. =S
I lost most of my old games in a hard drive failure.
Say cute things, Moikle.
I'm reading all of your comments in Bemo's Voice.Who wants to play…. VIDEO GAEMS? :3