A personal retrospective in 64 screenshots

Posted by Astryl on Feb. 19, 2012, 12:41 a.m.

Count them if you don't believe me. Since everybody seems to be going through their long lists of projects, I may as well throw in my games too. Some of these I'm definitely not working on anymore, or I've labeled as 'finished'.

01 - Avatar Breaker

A silly breakout clone I made that now dwells in the dark depths of YYG..

02 - Mini-Ninja

My first attempt at a Ninja game turned out to be one of my better early attempts at spriting a human character, though at a pathetically low resolution.

03 - PRD

That's what the GM6 file was called. This is history. My first attempt at a platformer. Witness my horrible design choices and cringe

04 - Ye Aulde Fangame

Megaman. You'll be seeing a few of these. This one was horrible. Twitchy, buggy. Nasty.

05 - Bomberman

A Bomberman fangame? It had a crude two-player local play mode.I drew all the sprites except for Bomberman himself. Dates back to 2007.

06 - FIRE!

Not a game, but a cool real-time fire effect I made with GM's particle system (Before I'd even heard of particle-designer).

07 - Reflections!

Once again, not a game, but a visual effect designed for that book I was writing for Packt a while back. Surfaces were used.

08 - Minimaps!

Another example for that book. Minimaps turned out to be pretty easy to make.

09 - The simplest platformer ever made

Also for that book. Meh. I turned this into a semi-awesome ninja game later on.

10 - Deathzero's YYG rampage

Before I was on 64digits, I was on YYG. That's death getting slapped in the face by me. Yay. Officially the largest sprite I ever made was the dragon in the background (Multiple parts, so the wings and hands could move).

11 - Shadow Ninja

This is the simple platformer from earlier. Turned into a more complicated platformer with walljumping, wall-clinging and gory death by spike!

Still on my YYG profile if you care to try it…

12 - Dragons Keep - The RPG

A tale of knights and dragons and a poorly implemented RPG system in GM!

13 - Battle City

An attempted remake of sorts of an old NES/Arcade game: Battle City.

Done for practice, according to the notepad file in the same folder.

14 - CoDEx - Cool Dynamic Executor

Not cool at all. Not useful at all. Just fun to mess around with occasionally. GM doesn't need this.

15 - Cubeworld

A precursor to In a Word. You can kill yourself, leaving a 'shell', which can be used to reach higher places. Kinda pointless.

16 - Megaman Battle

NOOOOO! It's another fangame…

17 - Castle of Shadows

An obvious Castlevania ripoff, but I never got further than creating this single screen. The character art scared me off (This was very early in my art career :P)

18,19 - Megaman 92

Meh. Another one. This one had a two player co-op mode that was buggy, just like the rest of the game. It's still on YYG.

20 - Hyperspace

A space invaders clone I didn't get very far with.

21 - Dragons Keep - The RPG - In color!

I converted it to color, fixed it up a bit, the gave up again.

22 - In a Word

Known as 'Squareman' amongst my family, thanks to my youngest brother. Made for the RDC originally.

23 - Tower Ascent

Recognize some of those tiles? The character?

24,25 - In a word 2 (Squareman 2)

Yup. I made another one. Fully featured, but essentially a sandbox game for my youngest brother, who asked for it. Has a level editor.

26 - Cycore

Anybody remember this?

27 - Eternal Castle

Another Castlevania clone. Still on YYG.

28 - Unnamed Platformer

Dunno what this is. Pretty stable/solid, but I don't remember making it, even though my name is in the file-info.

29 - Racing King

Made in front of two hyper kids who didn't want to see me defeat Dr Weil for the thousandth time, but would rather I made games. Fortunately, they left not too long into the development of this one.

30 - Jettison

A shooter I never finished.

31 - Tetris

I refuse to describe.

32 - Core

Blatant Hero Core ripoff, done as an exercise after being challenged to do it by somebody. Can't remember who. Probably a friend IRL.

33 - Ice Caverns

Recognize that character? This was his debut. He charged up his power, then unleashed either a small fireball, or a firewall attack.

34 - Survive

Yet another Mega platformer. Done to GB spec. Complete, and on YYG.

35 - Tunnelspace

No explanation needed.

36 - Flood the Mines!

I'm not finishing it. I did add a pickax and a few more rooms, though.

37 - Velocite

My first attempt at '16-bit' style art.

38 - Squareman 3

Yup. I made a third one. With bosses this time. My brother loved it, but loved editing the GMK more. (He spent most of his time prior to discovering Minecraft picking apart the GMK's I gave him. His age? He turned 7 in January.)

39 - Preservation

Old platformer idea that I had where you progress slowly through the levels GENETOS style (Your character 'evolves' to NES style, then to modern-'retro' style).

40 - Velocite R

I think most of you know about this. If not, see my games on this site.

41 - QuickRogue

Now I get why people thought the character looked a bit like…

42 - Castle Runner

Idea: Precision platformer where you play as a crazy guy running through ancient ruins without stopping. Didn't pan out.

43 - Dash

A high-res game I was planning, in which you play as a 'drop-pod' and must dodge some debris while hitting other on your way down to the planet.

44 - Tunnelspace 2.0

Just a resprite of my old Tunnelspace game.

45 - Quickform

Not much to say about it.

46 - Tilestorm (Jewel Tetris)

I never uploaded this, even though it was 'complete'. Why? Because it can't possibly stand up to ColumnsX.

47 - Forge

I dunno about you, but I love my art in this game. It was supposed to be a story-conveying game, but I never finished it.

48 - ZERO!

Yes ladies and gentlemen, another fangame!

[rimshot]

This one was done for technical reasons though: I wanted to implement

the Z-Sabre (A seperately attached weapon that doesn't use the player's

collision mask) and wall grabbing/sliding/jumping.

49 - Some tiles

Heh. Made a mockup of these. I was doing them on commission for somebody, but when I had finished them, he'd forgotten he wanted them.

50 - Starcross

I'm thinking of at least getting a semi-finished demo up on the site.

51 - Alterality

Do I really need to say much about it? I am fixing some of the bugs though, and I'll upload it when I'm done.

52 - Lightbound

Another familiar game, I'm sure.

53 - Tactical RPG with Mechas

Like the SRT games. Never got further than a fancy dialogue system that pans or warps to a given tilem, and displays a portrait. Also, it prints out the dialogue character-by-character.

54 - Microblaster

My time-controlling Shmup went slow-mo and for some reason I can't coax it beyond 10 FPS. Even when I turn all particles off.

55 - Unfinished and unnamed battle system

ATB 2 clone. The FIGHT command, turn ordering, damage text and menu selection works perfectly.

56, 57 - Eternal Castle Remake

I was trying to make a more modern looking remake of my CV clone for Scary Four Digits. Never got very far (It had slopes of my own design =D)

58 - Epic Christmas

I think that this one is still pretty fresh in people's minds.

59 - Mech MX-03

Remember that Mecha I drew? I made a sprite for it.

I was making a game for it too, but… never got anywhere.

60 - Dragons Keep - The platformer

Another Castlevania based game, but with Knights and Dragons instead. I have a nice multiple-weapon system going. This is my current work-in-progress.

61,62,63,64

Some notable history. Recognize it? I found it in the file-manager.

Ah, I remember the assassination, the Creeper blowing Kit up when he was trying to kill me, Laputa being blown up… *Bomberman theme starts playing*

See, I told you it was 64 screenshots! And I'm never doing this via the 64digits file manager again… ;_;

Comments

Taizen Chisou 12 years, 7 months ago

I… I would do one of these, but there would be over 240 screenshots, a lot of them would be meaningless platformers, and you'd occasionally get the one random screenshot from nowhere that will urge you to assault the "back" button on your browser, for one reason, or another.

Even so, this was an interesting… read?

Sight?

Oh well. The progression here looks a bunch like mine, except yours stretches a bit farther :C

Astryl 12 years, 7 months ago

Stevenup: For the last time, I DIDN'T BLOW ARCTON UP. I was going to, but when I approached the city, it had already been blasted. Kit did it :3

Rob: That's nothing. My Dev folder is a sight to behold (Nearing 5GB, 1200 sub-folders, approximately 700 game related projects in there).

Castypher 12 years, 7 months ago

I was supposed to post all of my GM projects?

Probably wouldn't beat out Mega, but good lord. I just posted my most important.

Quietus 12 years, 7 months ago

my personal retrospective would total to like, four screenshots. =S

Moikle 12 years, 7 months ago

I lost most of my old games in a hard drive failure.

JuurianChi 12 years, 7 months ago

Say cute things, Moikle.

I'm reading all of your comments in Bemo's Voice.

Moikle 12 years, 7 months ago

Who wants to play…. VIDEO GAEMS? :3

DesertFox 12 years, 7 months ago

Quote:
Kit did it :3

I blew up the castle, but I repaired it. Someone else leveled the city >:(

Astryl 12 years, 7 months ago

Quote:
I blew up the castle, but I repaired it. Someone else leveled the city >:(
With TNT that one of the mods must have spawned… :3

Also, somebody left a tempting stack of TNT in Laputa's community chest…