64RPG Art

Posted by Astryl on April 2, 2012, 2:32 a.m.

More updates/mockups/etc

Water: Attempted to fix.

Character classes so far (From left to right):

Original reference character

Swordsman

Dark Knight

Paladin

Dragoon

Older Stuff

I restarted the concept tileset because I didn't like the way the other one was going.

Also, I did so after playing much LoZ (Link to the past, Link's awakening).

So here:

Pixellated Version

I started working at half-res (12x12) then scaled it up to 24x24 and started doing this:

Higher-res version

And I threw in a sample of my character just to see if it could fit in. First person to try make a Final Fantasy style midget for this gets shot. NO EXCUSES. :D

Other artists

If you're going to be helping at all with this, please say so now and tell me what you're doing so I don't end up doing it for you. =P

Comments

Astryl 12 years, 7 months ago

Quote:
I mean, even if you make a gradient around the edges a tiny bit, it may help to make it look less like a curtain or something.

I'll mess around with it later.

Quote:
Any sort of art would be appreciated, in either pokemon style combat way, UI design, or the 2/3rds view (?) that mega has started

More like top-down oblique view with 2/3 elements.

So we're doing Pokemon battle style art? I'll keep that in mind too for when I start messing around with that.

@Mush: What ChIkEn said.