64RPG Art

Posted by Astryl on April 2, 2012, 2:32 a.m.

More updates/mockups/etc

Water: Attempted to fix.

Character classes so far (From left to right):

Original reference character

Swordsman

Dark Knight

Paladin

Dragoon

Older Stuff

I restarted the concept tileset because I didn't like the way the other one was going.

Also, I did so after playing much LoZ (Link to the past, Link's awakening).

So here:

Pixellated Version

I started working at half-res (12x12) then scaled it up to 24x24 and started doing this:

Higher-res version

And I threw in a sample of my character just to see if it could fit in. First person to try make a Final Fantasy style midget for this gets shot. NO EXCUSES. :D

Other artists

If you're going to be helping at all with this, please say so now and tell me what you're doing so I don't end up doing it for you. =P

Comments

Astryl 13 years ago

Bump'd.

Iasper 13 years ago

Looks nice, I just don't like the second palette.

Astryl 13 years ago

Quote:
Looks nice, I just don't like the second palette.

I wasn't thinking of working with it. The first and last images are my personal favorites (Lit room, dark room).

Alert Games 13 years ago

Water needs more texture. But they look nice. Dark rooms would have to be used appropriately.

poultry 13 years ago

Tile-sheet would be lovely. :)

Astryl 13 years ago

Quote:
Water needs more texture. But they look nice. Dark rooms would have to be used appropriately.

I can add more texture, but texture means we need animated tiles or it'll look really bland. That's ChIkEn's call.

@ChIkEn: Got it.

Sottaceti 13 years ago

This is lookin' straight-up boss.

Alert Games 13 years ago

I mean, even if you make a gradient around the edges a tiny bit, it may help to make it look less like a curtain or something.

Mush 13 years ago

I just got my computer fixed so I can provide some help if needed.

poultry 13 years ago

Any sort of art would be appreciated, in either pokemon style combat way, UI design, or the 2/3rds view (?) that mega has started