64RPG Art

Posted by Astryl on April 2, 2012, 2:32 a.m.

More updates/mockups/etc

Water: Attempted to fix.

Character classes so far (From left to right):

Original reference character

Swordsman

Dark Knight

Paladin

Dragoon

Older Stuff

I restarted the concept tileset because I didn't like the way the other one was going.

Also, I did so after playing much LoZ (Link to the past, Link's awakening).

So here:

Pixellated Version

I started working at half-res (12x12) then scaled it up to 24x24 and started doing this:

Higher-res version

And I threw in a sample of my character just to see if it could fit in. First person to try make a Final Fantasy style midget for this gets shot. NO EXCUSES. :D

Other artists

If you're going to be helping at all with this, please say so now and tell me what you're doing so I don't end up doing it for you. =P

Comments

poultry 12 years, 10 months ago

Also, could you make a palette?

JuurianChi 12 years, 10 months ago

Quote:
Also, could you make a palette?
Don't need a palette in photoshop.

poultry 12 years, 10 months ago

How dare this fall off of the most recent list >:{

Astryl 12 years, 10 months ago

@ChIkEn: I always work with a palette, for consistency reasons.

I've also decided that the midget/Minish Cap style characters will work better after testing it a bit. Got another concept. Please bear with the character, I haven't really been spending much time with it.

Quote:
Don't need a palette in photoshop.
We need a palette for consistency.

Quote:
How dare this fall off of the most recent list >:{
LMAO

Astryl 12 years, 10 months ago

Quote:
We need a palette for consistency.

It helps if <artist X> comes along and wants to add <decor Y> to the existing tileset, and can use the palette to quickly grab the same colors that I used. Consistency.

poultry 12 years, 10 months ago

Could you possibly slice this into the grid needed? (24x24 max size, walls can be 2x tiles "tall")

firestormx 12 years, 10 months ago

I still get so happy when I see this blog. =D

Astryl 12 years, 10 months ago

Quote:
Could you possibly slice this into the grid needed? (24x24 max size, walls can be 2x tiles "tall")
The native resolution is 24x24. I just double-scaled it to make it more visible :P (And to mess around with the higher-res versions).

Also, I've been working carefully on adjusting the palette; I'd show screens, but I'm too lazy to use anything except the 64D file-manager. >;3

poultry 12 years, 10 months ago

D= *PUTS IT BACK*

Nah I can't, It'd throw off the backup system :(

Astryl 12 years, 10 months ago

That's fine, because the screenshots are on my other USB drive, and I'm also too lazy to walk the 50 meters or so to fetch it.