I'm back in the game of game design...

Posted by Astryl on April 19, 2012, 9:54 a.m.

So I took what Kilin said seriously, and started mucking around with game ideas I liked, then read a couple of design articles here

And then this:

In about 2 and a half hours, if I recall.

Anyway, I'm excited about the ideas I'm getting now, crazy as they seem; but they're doable. I'm thinking an Actraiser style entry for RPG4D.

Sorry about slightly short blog, but I'm as busy as ever, and got a lot to do before the weekend.

Mega, signing out in better spirits than before.

Comments

Polystyrene Man 12 years, 7 months ago

Looks like your character has emphysema (or, he's just breathing really aggressively). Otherwise, it's pretty incredible how quickly you work.

Astryl 12 years, 7 months ago

Quote:
Looks like your character has emphysema (or, he's just breathing really aggressively). Otherwise, it's pretty incredible how quickly you work.
I've already fixed that by dropping third frame in that animation…

And yeah, I took myself by surprise a bit with the small details I managed to add in that short amount of time. There's a lot not shown here either (Such as the fact that I've already sprited several sword-attacks, a magic attack pose and a few other odds and ends).

Alert Games 12 years, 7 months ago

Looks good! keep it up

death 12 years, 7 months ago

nice graphics =3

i'm jealous. just wait until you see the horrible sprites in my newest project xD

i got a question, since NES sprites are 8x8, what size do you think the tiles are? and what's the best size to choose for tiles in a game your trying make look like an NES title? so far i've been using 16x16 for a long while now. i've tried other sizes and can't get it to work well. (though i have worked on one game with 8x8 tiles)

i seem to have difficulty making tiles larger than 16x16 =\

Lorik 12 years, 7 months ago

Uhm, last I checked NES sprites were 16x16. At least the tile-sized versions are.

death 12 years, 7 months ago

i read an article saying NES sprites were 8x8 or 8x16 but most NES games would use multiple sprites to represent one character and such. as for the tiles, i think the sizes ranged from 8x8 to 16x16, thus i've been using 16x16 for making tiles a lot.

Astryl 12 years, 7 months ago

All NES sprites are either 8x8 or 16x8 depending on the mode you put the display controller into. Sprites are taken from tile-data segments (They're all loaded into the same RAM area), so sprites == tiles on the NES; the difference is that sprites can cycle frames.

8x8 and 16x16 are the safest (And easiest) to work with if you're going for authenticity, along with only 4 colors per tile (One of those can be transparency for sprites).

That reminds me; this game uses a 12x12 tileset, and 24x24 character sprites. Unusual.

Rob 12 years, 7 months ago

Quote:
That reminds me; this game uses a 12x12 tileset, and 24x24 character sprites.

GODDAMNIT BASE 2 FUCK. WHY

…at least you didn't do 13x19 or some other measurement involving unequal prime numbers.

Mush 12 years, 7 months ago

Ill rape yoyr game design.

Send a pm to see proof.

death 12 years, 7 months ago

yeah i almost noticed it was slightly smaller than 16x16, looks kinda gameboyish =P