So I took what Kilin said seriously, and started mucking around with game ideas I liked, then read a couple of design articles here…
And then this: In about 2 and a half hours, if I recall. Anyway, I'm excited about the ideas I'm getting now, crazy as they seem; but they're doable. I'm thinking an Actraiser style entry for RPG4D.Sorry about slightly short blog, but I'm as busy as ever, and got a lot to do before the weekend.Mega, signing out in better spirits than before.
Looks like your character has emphysema (or, he's just breathing really aggressively). Otherwise, it's pretty incredible how quickly you work.
Looks good! keep it up
nice graphics =3
i'm jealous. just wait until you see the horrible sprites in my newest project xDi got a question, since NES sprites are 8x8, what size do you think the tiles are? and what's the best size to choose for tiles in a game your trying make look like an NES title? so far i've been using 16x16 for a long while now. i've tried other sizes and can't get it to work well. (though i have worked on one game with 8x8 tiles)i seem to have difficulty making tiles larger than 16x16 =\Uhm, last I checked NES sprites were 16x16. At least the tile-sized versions are.
i read an article saying NES sprites were 8x8 or 8x16 but most NES games would use multiple sprites to represent one character and such. as for the tiles, i think the sizes ranged from 8x8 to 16x16, thus i've been using 16x16 for making tiles a lot.
All NES sprites are either 8x8 or 16x8 depending on the mode you put the display controller into. Sprites are taken from tile-data segments (They're all loaded into the same RAM area), so sprites == tiles on the NES; the difference is that sprites can cycle frames.
8x8 and 16x16 are the safest (And easiest) to work with if you're going for authenticity, along with only 4 colors per tile (One of those can be transparency for sprites). That reminds me; this game uses a 12x12 tileset, and 24x24 character sprites. Unusual.Ill rape yoyr game design.
Send a pm to see proof.yeah i almost noticed it was slightly smaller than 16x16, looks kinda gameboyish =P