Here we go again.

Posted by Astryl on May 1, 2012, 10:39 a.m.

It's that time of the year again: Another comptition to enter.

Anyway, I got started at about midday. Here's the net progress:

Not much, hmm?

Actually, I already have:

> A stable asset manager

> Three collision detection functions (Point, Rectangle and Line)

> A sprite object

> An object management system

> An exception and logging system (For debugging)

> A bunch of helper code

Also: C++.

Anyway, if I'm correct in my estimations, my basecode will be finished tomorrow, and ready to have a game built onto it.

Anyway, shortish-blog, expect a super-long dev blog in a day or two though….

Comments

death 12 years, 4 months ago

you got far lol. since i'm using GM i already got a ton of stuff done. all 3 character classes and 2 enemies! =o

but you have a lovely black screen, so i'm jealous =x

Astryl 12 years, 4 months ago

This marks the first competition I've entered where I haven't made some art within the first 8 hours or so. Besides some boring squares.

By the way, the way I set up my game so far allows for seamless switching between Ortho and Perspective models, which brings in the potential to use some 3D elements on-screen (Perhaps for effects?).

Castypher 12 years, 4 months ago

Don't worry man. I'm just working on prettying a dialogue engine. =|

Astryl 12 years, 4 months ago

Quote:
Don't worry man. I'm just working on prettying a dialogue engine. =|
That's the easy part. Been there, done that, kept the documentation. :3

death 12 years, 4 months ago

yeah the art isn't exactly the most important element anyway. it's easy to make a bunch of sprites/tiles but in the end we're going to spend most of our time designing areas and fixing SHIT loads of bugs. that's where the real work is.

Castypher 12 years, 4 months ago

This ego keeps me on my toes!

But I don't understand why you're belittling me on it when it was meant to belittle myself to make you feel better.

But whatever fuel the competitive mood needs, right?

Astryl 12 years, 4 months ago

Analogy: I'm building a tower, and want to make sure I have a solid foundation before I go and design the damned curtains. :3

Basically, I'm spending the time now on the base code, hoping that I'll have far fewer bugs to sort out in the end.

1013Games 12 years, 4 months ago

+1 for C++ ♥

Toast 12 years, 4 months ago

Quote:
Analogy: I'm building a tower, and want to make sure I have a solid foundation before I go and design the damned curtains. :3
According to these here rules, you could have had the foundations already down. But I'm sure you know that, I'm just clearing that up for everyone else.

JuurianChi 12 years, 4 months ago

I wake up and read through the rules everyday so that I don't forget them.