Here we go again.

Posted by Astryl on May 1, 2012, 10:39 a.m.

It's that time of the year again: Another comptition to enter.

Anyway, I got started at about midday. Here's the net progress:

Not much, hmm?

Actually, I already have:

> A stable asset manager

> Three collision detection functions (Point, Rectangle and Line)

> A sprite object

> An object management system

> An exception and logging system (For debugging)

> A bunch of helper code

Also: C++.

Anyway, if I'm correct in my estimations, my basecode will be finished tomorrow, and ready to have a game built onto it.

Anyway, shortish-blog, expect a super-long dev blog in a day or two though….

Comments

Rob 12 years, 6 months ago

Quote:
main.cpp

I thought you were going to do it in GM so that you would actually finish it…

Astryl 12 years, 6 months ago

@Toast: I know. Technically I could have gone and used GM, RPG Maker, or even HYDRA (Memory Leaks!). But I felt like making a framework specifically for this game. Which brings me to…

@Rob: I've just finished the framework and can start building the game. :3