Exile - New video, more stuff.

Posted by Astryl on June 5, 2012, 2:45 a.m.

So, I blogged yesterday, mentioned my new idea, posted a few empty looking screenshots and not much else. Nice.

But now, after spending a mere two hours last night on my game, art, and engine, I now have this:

I was really pleased with this, not because I now have a working first-person walkaround thingy, but because I remembered all the maths off the top of my head <3

Here, have some new music

Besides working on my game, I've also been working on music (As I mentioned before). I'm still finishing off a complete collection of 10 tracks, but here, have a few samples:

Cyan Comet

Power

Twist of Fate

Enjoy them.

Original blog stashed. I'm going to use this as a running progress report. So, I spent a few hours last night working on the renderer and all that. Here's some progress:

Variable height. I have stairs somewhere in here with a room at the top

Fog, and why I decided not to use it yet.

Fake shadows, which are placed in TileStudio and propogated by the level-loader. Next up, static lights.

Potential of a high-res texture pack (This one being 64x64). Bit dark, because I took the shot in a dark area. :P

Fear, not, I'm more or less done with the engine side of things. I can't spend too much time on the renderer; the only thing I want to try is to set up a decent lighting system (I already have an ambient lightsource). Basic diffuse lighting.

Anyway, I'm pleased with this game so far. This marks the best 3D game I've ever made, mostly because of the Vertical Variation and the smooth camera controls. I'm not making Doom/Quake here though :P

Here we go. More progress. I've got a slight lag problem, but I've found out what's causing it thanks to the code profiler. It's the tile selection code, would you believe it? :P

Anyway, have a video.

Just got a notice from Youtube notifying me that I am now allowed to upload videos longer than 15 minutes. They taunt me…

Anyway, stuff is happening, some of which I am going to refrain from mentioning at this point, besides pointing out that it'll be awesome if it happens.

Comments

Toast 12 years, 5 months ago

This now looks awesome. Looking forward to what you do with it.

Charlie Carlo 12 years, 5 months ago

Graphics look good. Music sounds adequately chip-tuney. Hoping the hudweapons will be sprites; I love weapon sprites. Include spears as a weapon type and this is Game of the Year, in my opinion.

Needs more ambient occlusion/normal mapping/depth of field, but not really.

Polystyrene Man 12 years, 5 months ago

2 hours of work and already 'Game of the Year'?

Charlie Carlo 12 years, 5 months ago

Quote:
2 hours of work and already 'Game of the Year'?

I have very specific tastes.

And this already looks 10 million times better than Rage.

Although, a moldy turd is at least 3 million times better than Rage.

death 12 years, 5 months ago

groovy. the textures are a bit strange. look too low-res and a bit too bright. other than that, it's looking good.

Charlie Carlo 12 years, 5 months ago

I made you a grass tile. I hope that doesn't offend you.

JID 12 years, 5 months ago

I agree with death.

But I'm sure these graphics are placeholders, because you are usually very good at making graphics.

Castypher 12 years, 5 months ago

Welcome back Mega.

Consider your ass smashed.

EDIT: And on the graphics, as others said, the contrast is kind of high but reminds me vaguely of Zelda 2.

Toast 12 years, 5 months ago

Quote:
after spending a mere two hours last night on my game, art, and engine

Astryl 12 years, 5 months ago

Quote:
after spending a mere two hours last night on my game, art, and engine

Thank you Toast ;3

Priorities, gentemen. First make something I can 'play'. Then extend it.

Either way, this game supports texture packs (In folders. I'm not going to bother trying to figure zlib out just for this), and variable resolutions based on a Config file.

Quote:
I made you a grass tile. I hope that doesn't offend you.
Not bad, but I'm going to be working at 32x32 or 64x64 for the final game.

Quote:
Needs more ambient occlusion/normal mapping/depth of field, but not really.
Any extra features for the renderer will be added near the end, if I have time after making the game. And they'll be optional. I hate Depth of Field. :P

Quote:
Welcome back Mega.

Consider your ass smashed.
We shall see…

EDIT:

Quote:
Hoping the hudweapons will be sprites; I love weapon sprites. Include spears as a weapon type and this is Game of the Year, in my opinion.
Yeah, they'll be sprites. Familiar territory and all that. Also, spears are definitely on the list, along with the usual array of stuff, perhaps including a flintlock pistol (With limited ammo and loading time, but fairly powerful).