So, I blogged yesterday, mentioned my new idea, posted a few empty looking screenshots and not much else. Nice.But now, after spending a mere two hours last night on my game, art, and engine, I now have this:Cyan CometPowerTwist of FateEnjoy them.Original blog stashed. I'm going to use this as a running progress report. So, I spent a few hours last night working on the renderer and all that. Here's some progress:
I was really pleased with this, not because I now have a working first-person walkaround thingy, but because I remembered all the maths off the top of my head <3Here, have some new musicBesides working on my game, I've also been working on music (As I mentioned before). I'm still finishing off a complete collection of 10 tracks, but here, have a few samples:Variable height. I have stairs somewhere in here with a room at the top
Fog, and why I decided not to use it yet.
Fake shadows, which are placed in TileStudio and propogated by the level-loader. Next up, static lights.
Potential of a high-res texture pack (This one being 64x64). Bit dark, because I took the shot in a dark area. :P
Fear, not, I'm more or less done with the engine side of things. I can't spend too much time on the renderer; the only thing I want to try is to set up a decent lighting system (I already have an ambient lightsource). Basic diffuse lighting. Anyway, I'm pleased with this game so far. This marks the best 3D game I've ever made, mostly because of the Vertical Variation and the smooth camera controls. I'm not making Doom/Quake here though :P
very nice looking. i love the mini-map :3
Bumped.
If you watch the video, watch it on YT, because the video frame is larger and it doesn't look so dark there.
edit: nvm. Watched on yt! Looking forward to the game!Looks way to dark. Maybe that's the recording software though. :/You can upload videos longer than 15 minutes, you just need to verify your email or something.
Just a suggestion; you should up the speed on the punching animation, and maybe the reach.Looks amazing so far.yeaaa dark and stony, looking DOOMy all ready =D lol
our action/rpgs are gonna kick the shit outta other people's top-down menu-based RPGs lol xDonly other comment i have, would be the stairs. maybe a minor thing but it seemed like each step was a bit too tall, like you couldn't really see up the stairs easily.