Exile - New video, more stuff.

Posted by Astryl on June 5, 2012, 2:45 a.m.

So, I blogged yesterday, mentioned my new idea, posted a few empty looking screenshots and not much else. Nice.

But now, after spending a mere two hours last night on my game, art, and engine, I now have this:

I was really pleased with this, not because I now have a working first-person walkaround thingy, but because I remembered all the maths off the top of my head <3

Here, have some new music

Besides working on my game, I've also been working on music (As I mentioned before). I'm still finishing off a complete collection of 10 tracks, but here, have a few samples:

Cyan Comet

Power

Twist of Fate

Enjoy them.

Original blog stashed. I'm going to use this as a running progress report. So, I spent a few hours last night working on the renderer and all that. Here's some progress:

Variable height. I have stairs somewhere in here with a room at the top

Fog, and why I decided not to use it yet.

Fake shadows, which are placed in TileStudio and propogated by the level-loader. Next up, static lights.

Potential of a high-res texture pack (This one being 64x64). Bit dark, because I took the shot in a dark area. :P

Fear, not, I'm more or less done with the engine side of things. I can't spend too much time on the renderer; the only thing I want to try is to set up a decent lighting system (I already have an ambient lightsource). Basic diffuse lighting.

Anyway, I'm pleased with this game so far. This marks the best 3D game I've ever made, mostly because of the Vertical Variation and the smooth camera controls. I'm not making Doom/Quake here though :P

Here we go. More progress. I've got a slight lag problem, but I've found out what's causing it thanks to the code profiler. It's the tile selection code, would you believe it? :P

Anyway, have a video.

Just got a notice from Youtube notifying me that I am now allowed to upload videos longer than 15 minutes. They taunt me…

Anyway, stuff is happening, some of which I am going to refrain from mentioning at this point, besides pointing out that it'll be awesome if it happens.

Comments

death 12 years, 3 months ago

very nice looking. i love the mini-map :3

Quote:
Consider your ass smashed.
ummmm…. just what do you mean by that? >_>

Astryl 12 years, 3 months ago

Bumped.

If you watch the video, watch it on YT, because the video frame is larger and it doesn't look so dark there.

svf 12 years, 3 months ago

Looks way to dark. Maybe that's the recording software though. :/

edit: nvm. Watched on yt! Looking forward to the game!

Cesque 12 years, 3 months ago

Quote:
I'm not making Doom/Quake here though :P

Odd, because it totally looks like Quake, especially with the current sky texture. Not in a bad way, though. I love how this game is shaping up.

Astryl 12 years, 3 months ago

Quote:
Odd, because it totally looks like Quake, especially with the current sky texture. Not in a bad way, though. I love how this game is shaping up.

Yeah, you're right. Actually, I'll honestly say that I didn't think I'd be able to do anything near what I've done so far. So I am pleased. I'm playing a ton of Quake, Hexen and Doom at the moment; good inspiration.

Charlie Carlo 12 years, 3 months ago

You can upload videos longer than 15 minutes, you just need to verify your email or something.

Just a suggestion; you should up the speed on the punching animation, and maybe the reach.

Looks amazing so far.

Astryl 12 years, 3 months ago

Quote:
Just a suggestion; you should up the speed on the punching animation, and maybe the reach.

I've been tweaking the speed already, and the reach… well, that'll come later. Thanks.

death 12 years, 3 months ago

yeaaa dark and stony, looking DOOMy all ready =D lol

our action/rpgs are gonna kick the shit outta other people's top-down menu-based RPGs lol xD

only other comment i have, would be the stairs. maybe a minor thing but it seemed like each step was a bit too tall, like you couldn't really see up the stairs easily.

Astryl 12 years, 3 months ago

Quote:
only other comment i have, would be the stairs. maybe a minor thing but it seemed like each step was a bit too tall, like you couldn't really see up the stairs easily.
Yeah, I know… I'm probably going to create a separate block to render for stairs, like Minecraft's stairs.