My lost inspiration. Good thing I didn't have to replace it.
Doodled that tileset at work. Using strict NES limitations (Though not the usual NES palette). So here's the plan: I make a platformer with artwork limited to NES hardware specifications in my usual style, make NES music for the game, and go on to hopelessly lose the competition, as per last year? 'K?This might become my running progress blog. Or it might not. All depends on where I get with this.
Oh, and please open the thumbnail so you can get the slightest idea of what I'm talking about. :3
Nice, this looks really good. Looks like wall jumping would be cool for getting up that passage.
Oh god, I forgot how noisy NES style was.
That's called texture, man.
Sure, but does it have to be hard on the eyes?
(It's not criticism, Mega, it's a legitimate question and you don't have to take it into account.)Texture: "How would it feel?"
Master Artist: I know that feel, Bro.@ludamad: Was thinking that, yes. This might be a potential 'vania style game. Probably won't be, considering my track record… but we can never tell…
@Kilin: WHAT QWILDERUS SAID [/loudVoiceOfDoomyDooms]Actually… Hmm… anyalyzes own work…Kilin, what part of the image strikes you as being the 'noisiest'? The left half?It might just be my morning eyes, but yeah, left side seems a little high contrast.
Don't change it for my sake, just keep it in mind.Will do. I'll experiment.
I'm a bit confused, is that suppposed to be some kind of water in the rock?