Exile: Darkhold

Posted by Astryl on Nov. 15, 2012, 7:28 a.m.

In short, I've been working on Exile. Here are some new screenshots:

And at length, this is a 'sequel'. Or basically: The game as I wanted it to be.

Some new features include layered levels, diagonal blocks, and a faster paced magic based combat system (Projectiles move faster, cost less mana).

I also want to try my hand at making directional versions of the monster sprites. You only need four directions (NE, SE, NW, SW), and one forward-facing set with the attacks and such. The directional versions only need the stand and walk animations.

In other news, I finally managed to figure line-segment collision out. And was thinking of remodeling Exile to use sectors instead of cubes… but then realized how much work it'd be. Kinda not worth the trouble.

So I'll leave that for my next 3D game…

Well, I'll get back to wondering what I should do with my life…

Comments

Kunedon 12 years ago

Then it must be so.

Pirate-rob 12 years ago

Surely they can't be that awesome :P Make them fight with a paintbrush or something…