Mega's SHMUP in Progress

Posted by Astryl on May 27, 2013, 10:42 a.m.

Just tidied things up a bit by sweeping it under the proverbial carpet. Ergo, the hide tags.

I finished this little piece off, which I am thinking of using for the game:

https://soundcloud.com/mega1992/megica-complete

Oh, and I made a simple 'fodder' enemy that snakes around then barrels downwards. At the same time, I made a simple 'spawner' that parses a string that looks something like this:

"<ssss>ssss##^ss<ss>ss###L"

Where the 's' stands for that enemy I added, the <^> are directions to spawn in, # is a delay, and L loops back to the beginning. Makes things far easier than attempting to use timelines.

I noticed this earlier, when Googling 64Digits on my brothers computer. Seems to be constant, even in anonymous browsing; I find this highly amusing:

So Rez, Daggerhog, Ferret and myself apparently count as categories, and my last blog is somehow the site's description.

Anyway, if my last blog wasn't interesting enough, read it via this link like my brother did.

BitForce

I think I mentioned that I joined that One Game a Month thing a while back, and I nearly forgot about it thanks to the veritable mountain of competitions, jams and events that have been taking place recently. So with only five days left, I started making a SHMUP.

Have some progress screenshots:

Added some more shots. Here's the Background I just partially re-drew to acommodate the new screen size:

I accidentally drew this planet, by the way. I was originally trying to draw a nebula. But I like this better. Also, zoom in to see unintended mountain ridges.

And here's a screenshot of work so far. I'm busy adding in all the weapons and the experience system that I'm borrowing from an old SNES shooter called Imperium.

EDIT2: More stuff.

Phoenix Blaster, Level 2:

And Hyperbeam, Level 2:

And with that, the weapons are finished. Now onto the next important bit (besides explosions): the enemies!

Comments

Astryl 11 years, 3 months ago

More pictures tacked on, as promised.

Visor 11 years, 3 months ago

I must say fine sir, that shoot 'em up looks very attractive. I'm guessing you didn't use the GM's paint for it?

Side note: You have a ton of projects lol.

Astryl 11 years, 3 months ago

This one I intend to blast through tonight.

Oh, and I used GIMP for the backgrounds, and GM for the sprites.

eagly 11 years, 3 months ago

That does look very pretty!

Astryl 11 years, 3 months ago

@eagly: Thanks. And new shots up.