F4D design blog... (Video)

Posted by Astryl on Dec. 2, 2013, 3:33 a.m.

Captured a quick video, so you guys can see the game in motion.

The music is another teaser/preview of some of the in game music.

Now I'm coming to the part I dread the most: Making stuff for the player to hit with the sword.

Heh, I only started today.

Anyway, I have a few ideas. None of them involving winter as a core concept. I mean FFS guys, I'm sitting in the middle of summer here :P

I do have a way of tying 'winter' into my game though, but I'm not focusing on it.

Anyway, fast-paced labyrinthine platformer. Simple art, not-so-simple music, exploration and puzzles. I've been playing too much La Mulana.

I'll just use this blog to update stuff as I work.

For now, have a music teaser:

I love the N163/2A03 combination. So much potential.

UPDATE #001:

Did some basic artwork, got the walk-cycle done, decided on an art style and generally mucked around:

Spent most of my time today making a message box system that wasn't the native one. Something straightforward, familiar and simple:

Uses execute_script() to allow for different behaviors per selection. I uploaded this system as an example, and it should be available whenever somebody gets around to passing it.

UPDATE #002:

Basic platforming is done, using some slightly different physics that I usually use.

Mostly been doing tile work on the outdoor area, checking the collision detection for bugs and putting the pro in procrastinate!

Here's a screenshot:

Oh, and I also started creating a new piece of music, but I won't be showing all of the music off; I need to have some things be a surprise. :P

UPDATE #003

Mostly been mucking around with room transitions, screen shifts, slippery ice, pushable blocks and pressure plates (Along with sections of the ground that disappear when a pressure plate is activated).

Comments

Astryl 10 years, 11 months ago

Bumped with some minor updates.

Castypher 10 years, 11 months ago

Loving the art style. A Mega game that doesn't emulate NES isn't a Mega game at all.

Astryl 10 years, 11 months ago

Actually, it's not quite NES. Maybe somewhere between NES and SNES. :P

I decided to use a custom palette and fewer color restrictions this time.

But thanks anyway.

Astryl 10 years, 11 months ago

The Turbografx-16 or PC-Engine are closer to the style I'm going for, slightly. Sega Megadrive…

Astryl 10 years, 11 months ago

Little update; been working on some tiles.

Astryl 10 years, 11 months ago

Actually, don't. That would be mildly annoying.

Castypher 10 years, 11 months ago

Excellent tiles, Mega.

*Kilin looks at own shit tiles.*

I just barely finished school, so hopefully I'll have a lot more time to dedicate to F4D.

Astryl 10 years, 11 months ago
Astryl 10 years, 11 months ago

I figured out the last of the annoying N163 quirks. So I can have ridiculous chords/echo effects/whatever I want now.

Quietus 10 years, 11 months ago

this reminds me a lot of Blaster Master from NES, a game i used to love and completely forgot about until now. :P

i'm down to designing enemies right now too, so good luck! :D