Captured a quick video, so you guys can see the game in motion.
The music is another teaser/preview of some of the in game music. Now I'm coming to the part I dread the most: Making stuff for the player to hit with the sword.
Heh, I only started today. Anyway, I have a few ideas. None of them involving winter as a core concept. I mean FFS guys, I'm sitting in the middle of summer here :PI do have a way of tying 'winter' into my game though, but I'm not focusing on it. Anyway, fast-paced labyrinthine platformer. Simple art, not-so-simple music, exploration and puzzles. I've been playing too much La Mulana.I'll just use this blog to update stuff as I work. For now, have a music teaser:I love the N163/2A03 combination. So much potential.UPDATE #001:Did some basic artwork, got the walk-cycle done, decided on an art style and generally mucked around:Spent most of my time today making a message box system that wasn't the native one. Something straightforward, familiar and simple:Uses execute_script() to allow for different behaviors per selection. I uploaded this system as an example, and it should be available whenever somebody gets around to passing it.UPDATE #002:Basic platforming is done, using some slightly different physics that I usually use. Mostly been doing tile work on the outdoor area, checking the collision detection for bugs and putting the pro in procrastinate!Here's a screenshot:Oh, and I also started creating a new piece of music, but I won't be showing all of the music off; I need to have some things be a surprise. :PUPDATE #003Mostly been mucking around with room transitions, screen shifts, slippery ice, pushable blocks and pressure plates (Along with sections of the ground that disappear when a pressure plate is activated).
oo yeah that sword is the right size, I want a special attack when you hold down the attack button like in zelda
HHAAAAAAA