First impressions of Dark Souls

Posted by Astryl on Jan. 28, 2014, 4:45 p.m.

So, Ferret kindly gave my Dark Souls a couple of nights ago (Thanks Ferret :3), and it finished downloading this morning. Playing it offline, since I want to get used to the game on my own without a bunch of phantoms scaring the living crap outta me :P

Maybe on Saturday some of us can gear up for a game?

Anyway, my first 30 minutes with the game was spent… not dying, but wishing that Games For Windows LIVE would die. In nuclear fire. Preferably now instead of in July.

So after being forced at knife-point to register for an XBox Live account, in Internet Explorer no less, I finally got… a mandatory (And rude) update screen.

Another ten minutes in and I clicked past a few annoying messages (Missing a crucial one, it turns out), and finally got into the game.

Starting the game

No pictures, because I didn't think of taking any. Didn't matter anyway, for reasons you'll see later. :P

I made a Warrior character to start with, took the Divine Blessing, Average build.

One in-game, I started running around and progressed through the tutorial area pretty quickly. Until I hit the courtyard area where the first boss first appears.

Let's put it this way: I got crushed no fewer than five times before I noticed the tiny door in the shadows to the left.

Moving on…

Rest of the level went fairly easily. Got to what I assume is the 'last' area of the tutorial level, and saw the final help text on the ground. Something about falling and attacking. OK.

Walk through white shiney portal. Am on ledge. "Oh hi boss!"

Completely missed him on the way down and took half a second to recover. In which time I was beaten to a pulp. :P

So yeah. I died a total of seven times in the tutorial level, then decided to take a break.

Only one little problem…

One of the GFWL messages I'd dismissed was about how I was supposed to restart the game after the update before I would be allowed to sign in. So I was playing in Offline mode. Which meant: No savegames. :<

So now I have to do the tutorial area again; not that I'm complaining. I want to reconsider the build I started with anyway, and do better this time.

I'm all for a Dark Souls gaming night, by the way. :P

Pics of some of my adventure:

Eventually defeated this guy a total of three times. Mostly because I forgot to sign in the first time, defeated him with my online profile the second, and figured out that offline profiles were a thing on the third.

Onwards to Lordran…

Look how happy my character is! Dragons!

Can't tell for sure, but I'm pretty sure my shield wasn't looking like that when I started out :<

I died down there. I'm not going back down there. That way lies madness and some foul revenant or something that I can't block properly.

Nice walkway.

Called it. Look how many fucks I'm not giving.

Suffice to say, I died a lot.

Then I figured this out. Lured him up to the top of the tower and danced for around seven minutes…

Saw that coming a mile away :P

Exile stuff

May's well post a little update here.

I finally added in a header to the map format, and added in a thing I call a Tile Table. This basically allows tiles to be referenced by name instead of a fixed ID; an index list is built up on load and this is used to draw the tiles in the render code.

The reason I did this was because of an annoying little 'feature' that's been in existence since Exile 1.0. Maps reference textures using a numeric index, and this index is defined by the order the texture is loaded in the asset list.

This system completely decouples the map from the load-order, and means I can organize my asset file however I like.

Ran into an amusing bug that tends to happen when you're working with make. That is, it sometimes doesn't know that it should recompile a file when you've modified it.

So I spent most of my day yesterday touching my files. Heheh.

Also had to add a simple loading screen, since the game startup time is around 4 seconds, and I was getting tired of seeing a blank white screen. :P

Comments

Unaligned 10 years, 7 months ago

If I'm not mistaken, this is the process to setting up a fight club:

-Get 3 people

-One person becomes human and acts as a host

-The two other players use their white and red soapstones respectively on the same area as the host is in

-The host summons the two other players into their world (the red soapstone is found somewhere ahead, players are around level 50 when this happens)

-Both phantoms battle to the death

This is done in order to avoid having someone dying in their world and losing their human status.

Of course, if we just want to do some coop, we can all start new characters, form groups of 3 and rotate among each other on who summons who.

Astryl 10 years, 7 months ago

Yeah, I'm probably still some way from getting to the red soapstone. So the second option might be a good one, unless I make huge progress over the next two days.

death 10 years, 7 months ago

this is why i never really considered online play much for Dark Souls. the game is clearly designed for Single Player and the online aspects only add to that single player experience. it's not a true multiplayer experience, although it would have been nice if that was an option at least.

i'd prefer co-op over killing each other, which is kinda boring. i like taking down big bosses with others though, pretty much the only time i used co-op was on 3 of the larger bosses.

Castypher 10 years, 7 months ago

I really like Dark Souls' multiplayer. It's unique and innovative, and adds both help for players having trouble, and danger for those who feel daring.

There's nothing like being summoned into a world only to deal with that player's attacker. My only complaint is that you can sometimes get matched up against some really overpowered people, but I think the multiplayer is done quite well otherwise.

death 10 years, 7 months ago

yeah it is really interesting and adds to the single player experience but again, it's not a true multiplayer experience, you can't just log in and play with your friends through the whole game, or have true PvP matches, it's not designed like a multiplayer game and that is probably a big turn off for online gamers. for me i don't care much but like i said, i still think it would have been nice to play along with friends freely.

LAR Games 10 years, 7 months ago

If you want to have the best experience, I wouldn't look anything up in the wiki the first playthrough. Anything other than tips from others tends to spoil things.

Moikle 10 years, 7 months ago

I haven't really played dark souls yet

LAR Games 10 years, 7 months ago

Shame on you. :P

PS: When you do, let's get on teamspeak or something. I wanna be there. >:D

firestormx 10 years, 7 months ago

It's gotten to the point that I don't really want LAR around when I start Dark Souls.

He's so obsessed with being there, that it makes me think he's going to be touching himself while he listens to us or something.

With his heavy breathing on the mic, we'll get things like "oh yeah…yeah…tell me again about how you died…mmm, yeah, just like that baby…ooooh, yes, you died again. I'll bet you died hard…I'll bet you died real hard, mhmm…"

Astryl 10 years, 7 months ago

I shall be there to go "heheh" into the mic every time you die. >:3