This blog is for posting small bits and pieces of progress you've made; anything that you feel doesn't warrant an entirely new blog.
And try to comment on other people's work a bit too! Feedback is going to be very useful during the course of this competition!
Finished the boss battle music today:
And a bit of background work:Looking smega smexy Mega.
I am excite.I'll post screens tonight when I update my containers. I'm making an open dungeon horror roguelite - basically, really large, open rooms instead of tons of tiny rooms and an emphasis on surviving rather than worrying about equipment or inventory… you can only hold two items any time.Suddenly I realize Mega is named Mega and everything just fits together.
Makin' Mega Man style platformers since 2007. :P
On another note, I'm completely screwed over for time, even with the extension. I'm trying to put a few hours in on a side-bet while at work… but no promises on a finished game. List of stuff I still need to do: > AI. > Enemy interaction (Attacking, damage, etc) > Possession system (Still a ghostly idea in the back of my mind somewhere) > Actually make the boss work. > A few more screens worth of level, at least.Well, I somehow found the motivation to do a crap-ton of work tonight.
Very nice, I suddenly flashbacked to Metal Arms: Glitch in the System when you possessed a robot.