I will use my voice, and I will use my fist...

Posted by Carnivac on Aug. 18, 2008, 5:50 p.m.

First blog entry here. Just testing this place out a bit.

Ok, been using GM since February 2002 (most of those years going by the alias 'Wolverine' or even for a few months 'Green Arrow') but never released anything. This is down to a few reasons. One being that I used to get a new idea every week and tire of it by the end of that same week. Two being that I don't have a logical mind and find coding difficult. And three being I'm such a damn perfectionist even when I've achieved something I then redo it, a lot, til I finally think it's as good as I can possibly do it. And then I still don't think it's good enough.

Time's changed. I have one main project I've been working on since Nov 2006 ('Hero - Celestial Force', middle of my banner pic) which is really making a lot of progress. The other two images in the banner are 'Into The Eagles Nest' (remake of an old 8 bit game, I started this back in 2006 too, and rewrote the engine from scratch earlier this year, it's a top down shooter that does not use mouse aiming and never will and has the highest res graphics out of all my current projects), and 'Booze N' Balls' on the right (single screen arcade platformer with a theme chosen because I was just getting sick of cutesy crap in games at the time, and also wanted to do a game that feels British). Both of which are also coming along nicely. All three games are intended to allow 2 players on one machine as I like a bit of social gaming but find no fun in playing online.

Out of the three I'd say while 'Hero - CF' requires the most work, it's also the closest to having a level I could perhaps release as a demo. I'm hoping for this to be in either September or October.

Anyways I think that may be enough text for a first blog entry. Right?

Comments

Z-Gamers 16 years, 4 months ago

Yeah, lol. That game looks pretty phun.

DSG 16 years, 4 months ago

"One being that I used to get a new idea every week and tire of it by the end of that same week. Two being that I don't have a logical mind and find coding difficult. And three being I'm such a damn perfectionist even when I've achieved something I then redo it, a lot, til I finally think it's as good as I can possibly do it. And then I still don't think it's good enough."

Hah dude you and I are so alike it's rediculous, minus the issues with coding though coding isn't my forte.

And I, too have finally stuck to ONE project and I've been working on it for about 8 months.

s 16 years, 4 months ago

Just have to mutate all ideas into your current project. When the ideas get really vast, you just have to go for a project that is vast

Cesar 16 years, 4 months ago

Welcome to 64digits. May your fortunes be as large as melee himself and your troubles as infrequent as Canadonian's logins.

Don't feed chiken, and please leave your sanity in the red box by the door. If you do not see the red box OR the door, then do not worry about your sanity.

F1ak3r 16 years, 4 months ago

Welcome to 64Digits. I have no welcome line for you, because RawrSpoon stole mine. =)

Bryan 16 years, 4 months ago

Welcome to 64Digits. I have no welcome line for you, because F1ak3r stole mine. =)

SixWinged 16 years, 4 months ago

Welcome to 64Digits, I haven't spoken to you personally but I have seen and been impressed by your work.

PY 16 years, 4 months ago

Welcome to 64Digits, I have no welcome line for you, because I've forgotten what my line is.

s 16 years, 4 months ago

Unwelcome to 64Digits because you're offensive

Baltirow 16 years, 4 months ago

Nice to see you've add some decent fill for your page ;) Guess this means that this site isn't showing up screwed up in your browser anymore?

I think everyone involved in creative production has a bit of attention diffusivity, I know I have my fair share of WIPs to prove that. I'm afraid if anyone ever finds a cure for it, the side effect would be loss of creativity :P

The banner shows a lot of awesome, show some more screens some time please :)