64D Smash Participant Criteria

Posted by Castypher on Oct. 28, 2007, 12:05 p.m.

Well, I'm getting a lot of support on this, even from those who are normally the ones telling other people off for these types of things. =P

So, people have asked me what some basic requirements are. If you would like to participate, you should comsider doing your own sprites. If you cana't sprite worth anything, talk to me, and I might try to work something out. You can get someone else to sprite for you as well.

NOTE TO EVERYONE: I will NOT add every user on 64Digits to this game, apparently. I'm going to limit it mostly to well-known members. For example, most, if not all of the staff members will be on there.

<font size="2"><b>Sprite Animations</b></font>

Now, if you want to participate, you'll need to provide these sprites:

<ul>

<li>Standing or idle animation</li>

<li>Walking <i>and</i> a running animation (or else I will simply change the image speed)</li>

<li>Normal attack, mixed with combinations for each arrow key. I may consider "smash" moves, too.</li>

<li>Special attack animation, and extra sprites if needed</li>

<li>On the above note, button combo sprites for special attack (left/right may not be required)</li>

<li>REQUIRED mid-air jump</li>

<li>Damage animation</li>

<li>Anything else you think needs to go here</li>

</ul>

<font size="2"><b>Dimensions</b></font>

At minumum, a sprite must be 32x32, and at maximum, 128x128. Average sprites (humanoid, of course) will most likely be something like 32x64, but can also be 64x128.

Any recommendations for dimensions are appreciated.

So if you want to be in, it'll take some work from you. I'll substitute sprites for busy staff members if needed, and we'll run them by.

Also, there will be a stage for each character, so if you like, you can provide your own tiles for me to make a stage with. Nothing too abstract, but I think I'll also have dynamic stages. Yaaay.

Err…I think that's it for now, so it's time for me to get back to work on this.

<font size="3">NOTICE:</font>

Due to number of participants and such, only those who have created games with their characters will be in. For example, Luda as a person will not be in, but rather Luda's ciribot. Not only will it lower the amount of sprites required, it will also make it easier for all of you to NOT come up with a random sprite then and there.

If you don't have a game with a character I can put in, that's too bad. You can still enjoy the game, though. =D

Oh, and do not simply release a game with characters you just made up so you could be in the game. I will disregard all of them.

Also, this game is supposed to be the <b>stars</b> of 64Digits, but I don't really care so much if the game and sprites are already on.

Now that that's been said, a list of games that should be included could be in effect.

<font size="3">NEW NOTICE:</font>

Due to the amount of requests I've been getting, I'm going to have to play a Twisterghost and say members that are not staff OR well-known that ask me will most likely not end up in the game. I hate being nagged, you see, and it's really diverting my attention if I work on every single character there is.

Peace out.

Comments

KaBob799 17 years ago

yeah thats the only sprite I have, I cant draw in platform style worth crap so bleh.

Moves would include eye lazorz and psychic type attacks or osmething.

but yeah, cheese based level ftw!

Castypher 17 years ago

Very nice, Andes. It could replace mine very easily, but the only issue is how much you want to sprite for it.

Actually, the ST character is so easy to make, because the only add-ons are not more animations, but his weapons. JakeX wants his "Final Smash" (possibly confirmed) to be the Orbital. XD

@Bob: Cheese level. XD

@SY: Well, I don't see your character being anything but a Yoshi.

Andes 17 years ago

Yeah… I'll sprite for him when I'm not spriting for TDK. [:P]

panzercretin 17 years ago

may I make Pierre, and perhaps Jesus Christ?

OBELISK 17 years ago

Castypher 17 years ago

@SY: I'm SAYING regardless of Luda's remark, we may have to put the sprite in anyway.

@Obel: Heh…it looks amazing. What did you use to make it?

OBELISK 17 years ago

My tummy hurts. :(

Graydon 17 years ago

Woah that picture is amazing Obel, what did you use to make it?

s 17 years ago

Paint

Josea 17 years ago

I'm going to say the same thing I say whenever I encounter these kind of projects:

Sorry, you won't finish this game. I know, you probably think you will finish it, but chances are that you won't do it. Sounds like a great idea, and hell, it would make a good game, but statistics say that this project is doomed to fail.

BTW, I don't have anything against you, it's just my honest opinion on the matter.