64D Smash Participant Criteria

Posted by Castypher on Oct. 28, 2007, 12:05 p.m.

Well, I'm getting a lot of support on this, even from those who are normally the ones telling other people off for these types of things. =P

So, people have asked me what some basic requirements are. If you would like to participate, you should comsider doing your own sprites. If you cana't sprite worth anything, talk to me, and I might try to work something out. You can get someone else to sprite for you as well.

NOTE TO EVERYONE: I will NOT add every user on 64Digits to this game, apparently. I'm going to limit it mostly to well-known members. For example, most, if not all of the staff members will be on there.

<font size="2"><b>Sprite Animations</b></font>

Now, if you want to participate, you'll need to provide these sprites:

<ul>

<li>Standing or idle animation</li>

<li>Walking <i>and</i> a running animation (or else I will simply change the image speed)</li>

<li>Normal attack, mixed with combinations for each arrow key. I may consider "smash" moves, too.</li>

<li>Special attack animation, and extra sprites if needed</li>

<li>On the above note, button combo sprites for special attack (left/right may not be required)</li>

<li>REQUIRED mid-air jump</li>

<li>Damage animation</li>

<li>Anything else you think needs to go here</li>

</ul>

<font size="2"><b>Dimensions</b></font>

At minumum, a sprite must be 32x32, and at maximum, 128x128. Average sprites (humanoid, of course) will most likely be something like 32x64, but can also be 64x128.

Any recommendations for dimensions are appreciated.

So if you want to be in, it'll take some work from you. I'll substitute sprites for busy staff members if needed, and we'll run them by.

Also, there will be a stage for each character, so if you like, you can provide your own tiles for me to make a stage with. Nothing too abstract, but I think I'll also have dynamic stages. Yaaay.

Err…I think that's it for now, so it's time for me to get back to work on this.

<font size="3">NOTICE:</font>

Due to number of participants and such, only those who have created games with their characters will be in. For example, Luda as a person will not be in, but rather Luda's ciribot. Not only will it lower the amount of sprites required, it will also make it easier for all of you to NOT come up with a random sprite then and there.

If you don't have a game with a character I can put in, that's too bad. You can still enjoy the game, though. =D

Oh, and do not simply release a game with characters you just made up so you could be in the game. I will disregard all of them.

Also, this game is supposed to be the <b>stars</b> of 64Digits, but I don't really care so much if the game and sprites are already on.

Now that that's been said, a list of games that should be included could be in effect.

<font size="3">NEW NOTICE:</font>

Due to the amount of requests I've been getting, I'm going to have to play a Twisterghost and say members that are not staff OR well-known that ask me will most likely not end up in the game. I hate being nagged, you see, and it's really diverting my attention if I work on every single character there is.

Peace out.

Comments

Castypher 17 years ago

@Josea: I know all the odds of it being completely finished, but I figure I'd try to get as far as I could.

Ratio of completing this game:

1:4

I'm gonna get distracted, but hopefully by the time I do, I'll have it playable. Don't worry, Luda said the same thing.

PY 17 years ago

Can I be in?

If I do my own sprites, they'll be crapish, but I'm more than willing to. Is there anyone out there with a love of me, and too much spare time?

Castypher 17 years ago

Erhem…another example of a Yoshi. This one ought to be blue. =P

Luda's going to hate this. XD

s 17 years ago

Ya,with the amount of games you've released you really should've stayed hush until you had something worthy of blogage(Basically an engine capable of handling simple extensions)

PY 17 years ago

Yes, can I have particle effects for when I use hypermode?

My current ideas are:

up special move: Initiate hypermode (Attacks do more damage, and I can't be knocked by attacks, though I still take damage. It takes ages to recharge, and lasts 25 seconds)

Down SM: Lay a targeting mine for the egg (my gunship, it doesn't need to appear) to bomb. These are strong, though can harm me too.

left/right SM: No real ideas yet.

I'm currently drawing each part of 'me' individually, so I can animate easily.

Castypher 17 years ago

@PY: You have to remember to include your third jump, just in case your character falls off of the platform.

Smash moves are going to take some time, though.

@serpydo: I've got the AI working to an extent now, but I'm really needing help on multiplayer when I get there.

contrendo 17 years ago

Actually i thought of making a game like this. I was gonna call it 64D Fighting! but did never really start making it. I still have a concept picture for some levels and characters i was gonna put in the game. Seen at this URL: http://64digits.com/users/contrendo/64Dfighting.PNG

Castypher 17 years ago

Well, this name isn't certain, for one. I haven't declared it yet.

Your sprites and tiles will prove very helpful, however. Thanks.

PY 17 years ago

Third jump?

Will 64DSB be online-ready?

If not, make it so, I'm sure loads of people will be willing to help.

Castypher 17 years ago

Yes, PY, third jump. The ST man's third is his gravpad and the Ciribot's is a block appearing under him so he'll stop falling.

It has been confirmed that there will be multiplayer capabilities. The only issue is…who will help? Multiplayer is my weakest area.