5K hits, BTW.
Anytime I tag a blog with [64B] means it has something to do with 64Brawl, or whatever the heck I'm gonna call it.First, let me get to more important news.They have just announed that they will have a stage builder on Smash Bros. Brawl. That's…amazing. This means I can play the game for years to come. It also has a submit button that not only allows you to submit your own stages to Nintendo WFC, it also allows you to RECEIVE stages that have already been created. Whether you submit or receive, it's only once per day. Either way, that's pretty neat.You can customize tiles, backgrounds, and music on the stages. How much better can this game get?Now that that's over, time to go to my game, with less attention since that first bit.If you didn't hear, I'm working on the AI right now, then I'll have something playable. No, you can't have it yet, but MAYBE when I get a few more characters. EVEN BETTER! I'll release private alphas for "testing."Now, I need to get a few things down. First, I need a good platform example, mostly with decent collisions. I'll find one soon, but horizontal wall collisions are a pain. Also, this game WILL be online, so I need to get some multiplayer stuff down. If anyone can give me some help in that area, I'd very much appreciate it.No other characters have been confirmed yet, because I need to work on the engine first. Once I finish, then I'll go begin with all of the character programming.That's all for now. I expect you need a screenshot, but…TOO BAD. I don't have enough done yet.Peace out,~Kilin
Can you make a list of characters confirmed for 64Brawl, as well as their creator? Also gimme alpha, nao.
First of all, I only have one character actually programmed. The list will be updated for each character added.
Also, the alpha goes only to friends and staff <i>closely</i> related and integrated with the game. I'm probably not going to release to someone I haven't known very long. =PWe'll see though, won't we?Kilin, call it "64Smash". Or "64Melee". Or "64Smash Melee".
Kilin, I'm commencing work on Spike's character today, and probably his stage as well.
A quick question; Will there be slopes in your game?Pics or no progress
And having a level editor system wouldn't be that hard,you could easily use external loading for customizationI actually like making my own editor and then making all my levels in that,since it can be custom fitted to the game's designYou can also send the maps between your friends any amount of times a day, I think.
@Kenon: There will be slopes, yes. That's one more thing in the collisions engine I have to work out, though.
If you have tiles, that works perfectly. You could show me how you want the stage designed, too. Thanks. =DOk, just wanted to know about the slopes. I haven't gotten to the spriting of the stage or background, but I do have a general idea which I drew last night.
@Kilin: remember Operation:Elimination? Yeah, that's close enough for an alpha.
@Bob: Yeah, I think the limits are only put on Wifi.
ALSO, the courses you receive will last for ONE DAY ONLY.