Could it be true? Yes, that dreaded platform friction you get in SNES Mario games is coming to Lixies Adventures! Be sure to greet and treat it as you would a guest in your house.
I laugh at your misfortune.No, the friction is there, not only for realism, but also for skill and strategy. Of course, if I deem it unnecessary, I'll take it out altogether.On the good side, collisions are enormously improved, thanks to Andes' platform engine. Slopes for well now, too. Prepare for release someday soon. =PI still only have a few levels designed, but I just got back into LA. Whaa…? What happened to my other projects? I'm hard at work on 64Brawl, but when I get tired of it, I resort to Lixies Adventures. However, I will not start on Caring for Lixies again until I can complete 64Brawl to a point of being playable online.And that's the next portion, online. Soon, you guys will be able to play as little ST men shooting the senses out of each other. Wait a second, that sounds familiar…No other characters have been confirmed yet, and I apologize for that. I'm having some AI issues, you see. So, with these issues comes a vote. Cast your votes to determine the soonest release date!<font size="2" color="blue">Where should the AI appear in 64Brawl?</font><font color="green"><ol><li>Single-Player ONLY………………………………………………….3</li><li>Multiplayer ONLY…………………………………………………….0</li><li>BOTH single and multiplayer……………………………………..3</li><li>NEITHER! Scrap AI and get the game out to the public!…….0</li></ol></font>So, take a vote. YOU are deciding the quality and release date here. Let me sway your vote a little…<font color="green">OPTION 1:</font> Already completed. This allows for the game to be released very soon. There will only be as many players as there are users. No more. This is my current option.<font color="green">OPTION 2:</font> I have to adapt the coded to multiplayer and take out lots of code. It's my least liked option. Besides that, it will take forever to make the sending and such.<font color="green">OPTION 3:</font> This will take the longest, but it will allow for you to have the best experience in-game. You can play with friends and computers, or by yourself against other computers. This is the favored option.<font color="green">OPTION 4:</font> You're suggesting that the game is solely for playing with friends, as ST was. No other competition besides real players will be available. No other options for game modes will exist. Single-player will be taken out entirely, and concentration will be focused on online gameplay. This is the simplest option with lots of code deletion.I hope that helped clear things up. Go ahead and vote. The fate of the game is in your hands…or not. We'll see.As far as LODM goes, nothing has progressed but shading on terrain, and some buildings. Screenshots? No.Oh, and if you got to my last blog concerning music, here is some I finished for LODM. It will be used to a boss of some kind. This took me two days and it was a remake. The past version you can find in my last blog.<center><a href="http://www.willhostforfood.com/access.php?fileid=7090" alt="My File!"><img src="http://www.willhostforfood.com/users/Kilin/Battle of the Dark Moon.mp3.png" border="0" /></a></center>That's all from me for now.Peace out,~Kilin
1 or 3. 3 would rule.
OH, Right. Tell me when you want the sprites. I've started making them.If you have a mplayer engine, shouldn't splayer be cinch?
@Kenon: Whenever you want to send them is fine with me. Along with the sprites, go ahead and attach information on what you want the attacks and such to be, and I'll begin working right away.
@kikko: I'm talking about sending AI data through a server. The idea is very complicated, so I only have single-player AI up right now.Multiplayer AI hasn't even begun yet, but I'll begin working on the online portion pretty soon here, perhaps over the weekend. How awesome. =DI'm pretty good with AI and online stuff, if you want help with 64Brawl (of course, I can only work on that or v3.)
Good luck… I suck ass at online functionality.
If you revamp to the keypress AI then you can adapt it to online
SO LISTEN TO ME WHEN I SPEAKNo matter how girble jarble I may sound,keypress AI can be based off of real player doings.It could even use the same coding,where the player AI just decides to press the keys that the user pressesmake it only singleplayer
3 for the win!
Hmm, I still need to talk to you about my characters.
3