Friction? OH NOEZ! [Kilin/64B]

Posted by Castypher on Nov. 9, 2007, 12:37 p.m.

Could it be true? Yes, that dreaded platform friction you get in SNES Mario games is coming to Lixies Adventures! Be sure to greet and treat it as you would a guest in your house.

I laugh at your misfortune.

No, the friction is there, not only for realism, but also for skill and strategy. Of course, if I deem it unnecessary, I'll take it out altogether.

On the good side, collisions are enormously improved, thanks to Andes' platform engine. Slopes for well now, too. Prepare for release someday soon. =P

I still only have a few levels designed, but I just got back into LA. Whaa…? What happened to my other projects? I'm hard at work on 64Brawl, but when I get tired of it, I resort to Lixies Adventures. However, I will not start on Caring for Lixies again until I can complete 64Brawl to a point of being playable online.

And that's the next portion, online. Soon, you guys will be able to play as little ST men shooting the senses out of each other. Wait a second, that sounds familiar…

No other characters have been confirmed yet, and I apologize for that. I'm having some AI issues, you see. So, with these issues comes a vote. Cast your votes to determine the soonest release date!

<font size="2" color="blue">Where should the AI appear in 64Brawl?</font><font color="green"><ol>

<li>Single-Player ONLY………………………………………………….3</li>

<li>Multiplayer ONLY…………………………………………………….0</li>

<li>BOTH single and multiplayer……………………………………..3</li>

<li>NEITHER! Scrap AI and get the game out to the public!…….0</li>

</ol></font>

So, take a vote. YOU are deciding the quality and release date here. Let me sway your vote a little…

<font color="green">OPTION 1:</font> Already completed. This allows for the game to be released very soon. There will only be as many players as there are users. No more. This is my current option.

<font color="green">OPTION 2:</font> I have to adapt the coded to multiplayer and take out lots of code. It's my least liked option. Besides that, it will take forever to make the sending and such.

<font color="green">OPTION 3:</font> This will take the longest, but it will allow for you to have the best experience in-game. You can play with friends and computers, or by yourself against other computers. This is the favored option.

<font color="green">OPTION 4:</font> You're suggesting that the game is solely for playing with friends, as ST was. No other competition besides real players will be available. No other options for game modes will exist. Single-player will be taken out entirely, and concentration will be focused on online gameplay. This is the simplest option with lots of code deletion.

I hope that helped clear things up. Go ahead and vote. The fate of the game is in your hands…or not. We'll see.

As far as LODM goes, nothing has progressed but shading on terrain, and some buildings. Screenshots? No.

Oh, and if you got to my last blog concerning music, here is some I finished for LODM. It will be used to a boss of some kind. This took me two days and it was a remake. The past version you can find in my last blog.

<center><a href="http://www.willhostforfood.com/access.php?fileid=7090" alt="My File!"><img src="http://www.willhostforfood.com/users/Kilin/Battle of the Dark Moon.mp3.png" border="0" /></a></center>

That's all from me for now.

Peace out,

~Kilin

Comments

Castypher 17 years, 1 month ago

I did? Which one? I havem't touched any comments here.

s 17 years, 1 month ago

havem't?

Nice trick of the letters,kiklin

Castypher 17 years, 1 month ago

Yes, typing is a drag on a laptop, sometimes on a desktop keyboard.

s 17 years, 1 month ago

STOP DODGING

You deleted the comment

Castypher 17 years, 1 month ago

WHAT FREAKING COMMENT?