64Brawl Video, YYG Winter Comp [Kilin]

Posted by Castypher on Nov. 20, 2007, 9:26 p.m.

<h3>Anim8or and U3D</h3>

So I've picked up external 3D modeling. 'Tis a blessing compared to what I was doing before.

Draw an ellipsoid for each foot

Use x, y, and zrotations to make them animate

All sorts of other crud

Now I use Anim8or to do my modeling and animation. It is giving me <b>flowery bliss</b> and mass amounts of <b>happy goodness</b>.

Only problem is…I've talked to Abacus and he suggests that I use U3D to import sequences, as D3D can't manage it…at all. Even so, I can't use a program like Marzipan to convert the 3DS files to OBJ files. It won't convert sequences. This means I'll have to be pretty dang creative with my model importing, or I need a new program.

<b>Are there any recommendations for a model converter program for U3D?</b>

<h3>Lixies Adventures</h3>

Now, I've been doing a lot of work on Lixies Adventures, mostly trying to <b>satisfy</b> serprex on visual appeals. Using Andes' platform engine, I've perfected movement, which is a <b>blessing</b> to me.

<h3>YoyoGames Winter Competition</h3>

Giving up 3D now. As far as I've heard, 2D is more preferred by staff anyway. Oh, well.

Lixies idea in 2D then.

<h4>STARTING ALL FREAKING OVER!</h4>

NO! I've gone through <b>too much</b>. Regardless, <b>the show must go on!</b>

<h3>64Brawl</h3>

64Brawl is coming along nicely. I hope to have it up and going for a multiplayer online test. Serprex will probably help me with that. This means, I need people who want to accept the exe and a few other things for a server test. Yayz.

Two weeks ago was attempted, but hopefully <b>this weekend</b> will be more successful.

Oh, yes, here is that video I promised <b>so long ago</b>. Enjoy, comment, etc.

<object width="425" height="350"> <param name="movie" value="http://www.youtube.com/v/hdc_-anksF8"> </param> <embed src="http://www.youtube.com/v/hdc_-anksF8" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object>

Low-quality, yes. This video is better than the last.

<b>Yayz?</b>

Peace out,

~Kilin "kiklin"

Comments

Trogdor 17 years ago

Hey, I'll take the exe and help you test it. That is, if you want my help.

Castypher 17 years ago

Ah, note the little cut of my MSN convo with Evilish, I s'pose. =P

s 17 years ago

Those nades need more red

And you still need to revamp the AI

sk8m8trix 17 years ago

Heh, looks promising. I'll help if you need any, I love making platformers. Also, how do I get in 64Brawl?

Castypher 17 years ago

@Serp: AI's fine now. ;)

@sk8: You don't. It's a matter of whether you have any games posted here AND if you're a respectable member.

OBELISK 17 years ago

Needs moar Aster.

sk8m8trix 17 years ago

I'm pretty respectable… I respect myself. As fr posting games here, yeah I have a tenancy to never complete any shit.

Castypher 17 years ago

@Obel: Dude, get me some spritesv and I'll implement them right away. I look forward to that.

@Sk8: I, for one, have a game with characters I can use. Do you? And…err…respectable is a bit of a different meaning. More like very well-known for good doings.

s 17 years ago

Sk8 does good doings by weeding out terdmunchers who can't take a slap in the back

mazimadu 17 years ago

Quote: Kilin

Are there any recommendations for a model converter program for U3D?
Yes, Use the U3D model viewer. ( http://u3d.xinto.net/?Categorie=Downloads&SubCategorie=Utilities&Style=Classic )

You can import the model and textures and it will be stored in the U3d model format. You can even give them passwords.

Just as a note. When importing the model, put all the animations in one sequence because U3d cannot separate sequences.