64Brawl Video, YYG Winter Comp [Kilin]

Posted by Castypher on Nov. 20, 2007, 9:26 p.m.

<h3>Anim8or and U3D</h3>

So I've picked up external 3D modeling. 'Tis a blessing compared to what I was doing before.

Draw an ellipsoid for each foot

Use x, y, and zrotations to make them animate

All sorts of other crud

Now I use Anim8or to do my modeling and animation. It is giving me <b>flowery bliss</b> and mass amounts of <b>happy goodness</b>.

Only problem is…I've talked to Abacus and he suggests that I use U3D to import sequences, as D3D can't manage it…at all. Even so, I can't use a program like Marzipan to convert the 3DS files to OBJ files. It won't convert sequences. This means I'll have to be pretty dang creative with my model importing, or I need a new program.

<b>Are there any recommendations for a model converter program for U3D?</b>

<h3>Lixies Adventures</h3>

Now, I've been doing a lot of work on Lixies Adventures, mostly trying to <b>satisfy</b> serprex on visual appeals. Using Andes' platform engine, I've perfected movement, which is a <b>blessing</b> to me.

<h3>YoyoGames Winter Competition</h3>

Giving up 3D now. As far as I've heard, 2D is more preferred by staff anyway. Oh, well.

Lixies idea in 2D then.

<h4>STARTING ALL FREAKING OVER!</h4>

NO! I've gone through <b>too much</b>. Regardless, <b>the show must go on!</b>

<h3>64Brawl</h3>

64Brawl is coming along nicely. I hope to have it up and going for a multiplayer online test. Serprex will probably help me with that. This means, I need people who want to accept the exe and a few other things for a server test. Yayz.

Two weeks ago was attempted, but hopefully <b>this weekend</b> will be more successful.

Oh, yes, here is that video I promised <b>so long ago</b>. Enjoy, comment, etc.

<object width="425" height="350"> <param name="movie" value="http://www.youtube.com/v/hdc_-anksF8"> </param> <embed src="http://www.youtube.com/v/hdc_-anksF8" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object>

Low-quality, yes. This video is better than the last.

<b>Yayz?</b>

Peace out,

~Kilin "kiklin"

Comments

F1u 17 years ago

i think the staff should hold a poll for who should be in the game. And people should be able to enter whoever they want.

Castypher 17 years ago

Flu, this isn't a staff game. Obtaining permission for that would be hard, and furthermore, a vote on who should be in is pointless.

@George: DING DING! WE HAVE A WINNER!

Very, <i>very</i> similar, in fact, but less with the scrolling. Look forward to it. [;)]

jsorgeagames 17 years ago

Hey, can I be in it?

*checks games for characters*

I can use the Nightmare alien guy… but he's to hard to animate.

Kilin, I could do all of the fight effects (star, explosion, glow, etc) if you want.

Also, it looks like the guns aren't staying exactly in the right place. If this is not intentional, update the gun's x and y in the draw event.

Castypher 17 years ago

@George: I use AviScreen, actually.

@jsorgeagames: Guns are following in the step event. I'l fix it up shortly. Next characters to be added are probably the ones who have helped me the most with their part.

That's right, Kenon and Obel will probably be next. Jake's too <b>lazy</b> to get me anything to work with for his final boss.

<_____<

s 17 years ago

JSG,you make me laugh

panzercretin 17 years ago

Try making more than 1 character BEFORE you release a demo.

Castypher 17 years ago

And I am. <_<

s 17 years ago

all of me

jsorgeagames 17 years ago

Quote:
JSG,you make me laugh
I'm just funny that way. =)

Castypher 17 years ago

@serprex: Exactly.