I Would Like to See....

Posted by Castypher on Jan. 27, 2011, 11:18 a.m.

…The ability to upload MP3 files to my file manager.

64Digits has this neat Flash player now, and I'd love to use it rather than putting up my files for download. But I can't get the thing to work, since most file hosting sites I've seen use a YouTube style (some code instead of the direct file path) URL.

How can we solve this? Allow specific music file uploading to 64Digits. That'd be pretty sweet.

Now for some updates.

Everyone and their stuffed cat plays League of Legends.

On yet another note, what is with this Minecraft obsession? It looks like a horribly boring game except for the fact that it's multiplayer, and since I haven't played a multiplayer 64Digits game since Sapphire Tears, it's starting to sound pretty appealing about now. So convince me to drop some money on it.

Some Anime

And for a bit of randomness, I finished an interesting little anime called Shuffle! a couple weeks ago. I don't know why. Probably because my brother and his girlfriend said it was funny. And indeed it was. But also very naked. And that's no fun, because I couldn't watch it at work.

Schoolio

Terminys is on hold while I struggle with my classes. Getting into your major classes is a big step up in difficulty. I've got project management, discrete math (shh), intro to C++, and PC (hardware) fundamentals. It's not fun.

Big Long Section of Terminys Updates

As far as Terminys goes, I've taken all of the suggestions that the whole of two people gave me, and I'm changing up the combat system a bit. Here are the additions:

- Bosses will now have DBM-styled warnings (for those familiar with the WoW addon). This is basically a big alert that tells what the boss is about to do, and gives a brief hint as to how to pass it.

- Anyone who finishes the game will unlock Hero Mode, a much more difficult and expanded version of the original playthrough. Hero Mode incorporates new boss mechanics, more difficult enemies and puzzles, and some slight turns in the story.

- Passing Hero Mode will unlock the ability to play as five side characters in their stories that are relevant to the main plot.

- Clearing all of the side stories will unlock a Final Stage, which has you switch off between several playable characters (much like in Sonic Adventure 2), and lets you fight one final, extra, and difficult boss.

- The spell system is being revamped. Each levelup will allow you to enhance your spells, increasing their range and power, or decreasing their cost and cast time. Cesque made the point that some spells were very powerful but made you pay with the cast time.

And This is Where You Suggest Shit

I'd like the bosses to be the main feature of the combat. That would mean they'd need to be difficult. But difficult bosses tend to be annoying to attempt after a game over screen. Seeing as I'm already generous with the death system (allowing you to appear at the last save position without losing any progress you made from that point on), I wonder how bad it would be to make the bosses long and difficult (not tedious). Because of this, I may incorporate a mechanic as seen in Lufia: Curse of the Sinistrals, where you have the choice to level up your party on death.

I'd like to get some input on that. The only other things keeping me from making steady progress are level/tileset design, enemy design, and character design.

Note that design in this case means graphical shit. I may be able to make decent graphics now, but they don't come any faster.

Comments

Cesque 13 years, 10 months ago

Minecraft addictiveness = WoW + heroin + tvtropes.

Quote:
Because of this, I may incorporate a mechanic as seen in Lufia: Curse of the Sinistrals, where you have the choice to level up your party on death.

Personally, I'm against it… well, it depends on how difficult they'll be and how grinding will work. Overally, I remember the boss fight was pretty creative, just keep it up :P

JuurianChi 13 years, 10 months ago

If you're like me, Minecraft will be a waste of money.

My Twelve year old brother would love for me to let him play though, what does that tell you?

JuurianChi 13 years, 10 months ago

Wow, that was fast.

I should write a blog requesting that a Oekaki be added to the site.

sirxemic 13 years, 10 months ago

Test:

flashback 13 years, 10 months ago

Hmm, maybe I should restart musiclib as my Web Application Design major project…

JuurianChi 13 years, 10 months ago

Damn, and I was just putting the finishing touches on my music sharing site.

Castypher 13 years, 10 months ago

Thanks, Cyrus, for doing that. I probably should've done it myself instead of asking for it, but I highly doubt my web designing skills right now. Incoming blog with music tracks, PREPARE YOURSEEEEELVES.

Quote:
well, it depends on how difficult they'll be and how grinding will work
The demo you played had no grinding. Everything was built around River's current level, forcing you to play by skill rather than power. Even so, skill didn't seem to be a big element, seeing how surprised and confused most people were by the elements of the boss.

I'm against grinding and I always have been. Especially in turn-based RPGs, which are typically the ones that you have to go through a battle transition to get to, wait out dialog and battle sequences, etc. The extra mechanic I forgot to mention is called a "Combat Zone," which basically allows you to fight without engaging an enemy like you did in the demo. Of course, this means I'll have to modify both enemy and party AI, but I think it'll make grinding less annoying.

Other than that, I'm trying to think of a creative way to help the player level if he's having trouble with a specific boss. Because unlike WoW, you can't just skip it, try another, find another group, or give up and move on with the game. You have to pass it someday, and I'd rather not force the player there by means of grinding.

So Cesque, as my most helpful contributor thus far, do you have any suggestions?

death 13 years, 10 months ago

i don't really agree too much with the mp3 idea but seeing as people like sir Xemic already have something like it, sure why not i guess. personally i hate going on to websites and hearing some obnoxiously loud annoying sound/song play without my consent. especially when i usually have WMP constantly playing something. that is of course if you plan to play the songs on your profile or something, if it's for uploading soundtracks to games or other stuff, than i'm up for it. i'm pretty sure a zip works here, does it not?

Castypher 13 years, 10 months ago

The intent was to be able to share music without forcing the beloved listener to download a cumbersome file and find it.

Look at Xemic's comment. The Flash player requires you to click "play" in order to play the sound. Thus, it doesn't play without your consent.

On that note, downloading a ZIP file to listen to a bit of music, where a flash player that links directly to an MP3 could handle it better…. It doesn't make sense. I prefer listening to something that opens in my browser rather than navigating to my cluttered Downloads folder to find it.

That's one perk to YYG I actually like. Because I'm lazy.

KaBob799 13 years, 10 months ago

I believe I had added .aac uploading back on v2, but maybe that was game plague.

Also, "Upoload" really?