…The ability to upload MP3 files to my file manager.
64Digits has this neat Flash player now, and I'd love to use it rather than putting up my files for download. But I can't get the thing to work, since most file hosting sites I've seen use a YouTube style (some code instead of the direct file path) URL.How can we solve this? Allow specific music file uploading to 64Digits. That'd be pretty sweet.Now for some updates.Everyone and their stuffed cat plays League of Legends.On yet another note, what is with this Minecraft obsession? It looks like a horribly boring game except for the fact that it's multiplayer, and since I haven't played a multiplayer 64Digits game since Sapphire Tears, it's starting to sound pretty appealing about now. So convince me to drop some money on it.Some AnimeAnd for a bit of randomness, I finished an interesting little anime called Shuffle! a couple weeks ago. I don't know why. Probably because my brother and his girlfriend said it was funny. And indeed it was. But also very naked. And that's no fun, because I couldn't watch it at work.SchoolioTerminys is on hold while I struggle with my classes. Getting into your major classes is a big step up in difficulty. I've got project management, discrete math (shh), intro to C++, and PC (hardware) fundamentals. It's not fun.Big Long Section of Terminys UpdatesAs far as Terminys goes, I've taken all of the suggestions that the whole of two people gave me, and I'm changing up the combat system a bit. Here are the additions:- Bosses will now have DBM-styled warnings (for those familiar with the WoW addon). This is basically a big alert that tells what the boss is about to do, and gives a brief hint as to how to pass it.- Anyone who finishes the game will unlock Hero Mode, a much more difficult and expanded version of the original playthrough. Hero Mode incorporates new boss mechanics, more difficult enemies and puzzles, and some slight turns in the story.- Passing Hero Mode will unlock the ability to play as five side characters in their stories that are relevant to the main plot.- Clearing all of the side stories will unlock a Final Stage, which has you switch off between several playable characters (much like in Sonic Adventure 2), and lets you fight one final, extra, and difficult boss.- The spell system is being revamped. Each levelup will allow you to enhance your spells, increasing their range and power, or decreasing their cost and cast time. Cesque made the point that some spells were very powerful but made you pay with the cast time.And This is Where You Suggest ShitI'd like the bosses to be the main feature of the combat. That would mean they'd need to be difficult. But difficult bosses tend to be annoying to attempt after a game over screen. Seeing as I'm already generous with the death system (allowing you to appear at the last save position without losing any progress you made from that point on), I wonder how bad it would be to make the bosses long and difficult (not tedious). Because of this, I may incorporate a mechanic as seen in Lufia: Curse of the Sinistrals, where you have the choice to level up your party on death.I'd like to get some input on that. The only other things keeping me from making steady progress are level/tileset design, enemy design, and character design.Note that design in this case means graphical shit. I may be able to make decent graphics now, but they don't come any faster.
Oh dear god, I'm afraid to know what I'll look like….
That is if I'll be in the game.Holy shit Cyrus. I couldn't do that in the time you did. Though, do you prefer animating larger or smaller images more? Because I'm still figuring out what size to go with. It's a 640x480 screen, resizing like SSB does when players near the edge of the screen.
And JID, you'll be in the game if you have a popular/lovable character to represent you. People themselves are not in the game (though I might make special exceptions for specific people).Also, Alexia, confirmed for 64Brawl?Well, I've only got one character…..
But my game's not out yet. :PHe's a super soldier so I'm guessing he'll be one of the strongest characters in 64D Brawl. :>EDIT: I'll try to post some pics of how he'd look if you want to put him in.Here you go.
This is just in case you can't see the gun he's holding clearly:Seriously Cyrus, if you do the sprites, I'll do everything else, and this'll be one kickass collab.
Because spriting is hard work. It really is. Effects are more my thing, not sprites.These characters have a tendency to yell as they punch stuff huh.
Or at least look very angry/fierce.It has been decided. But I want you to animate one more, just for my ego.
There's your reference.I don't know how you call this work easy. You've got damn good animation skills.Pf, better than what I could do. I'd probably end up using 48x64 sprites, and taking the same amount of time to do less work. In fact, the animations I do have for these games are four-frame and that small. Sad, huh?
Damn, lay off that coke there Cyrus, although you're being super productive. -.o I don't know what to think of that.