A New Character Sketch

Posted by Castypher on Sept. 1, 2011, 12:53 a.m.

Kilin posts two blogs in a month? Unthinkable!

Hey, I think we've seen her before! In pixel form, that is.

The hands and fingers turned out well! Finally I have accomplished something that looks less blocky and more feminine.

Actually, I'm a little iffy on the shading. Sure, it looks nice, but I may end up going back to my two/three-toned shades instead of using the paintbrush for (nice-looking) multiple shades. Not that either is particularly hard, it's just that I'm debating which looks better right now, and I don't even have the other to show, because that'd take me another hour or so of Photoshop, and I'm a bit tired.

So yeah, the new thing I tried this time was not trying anything new.

For those who are wondering, this character is Saira Devereux from Prism Soul, the so-called "face" of the game, much like Reimu might be one of the faces of Touhou, even though there are three other playable characters. Aaaanyway, she's, as you may have guessed by the designs on her tabard, a priestess. In training, at least. And no, she's no goody-goody. All of the playable characters are exorcists (but not necessarily holy).

While I'm introducing her, let's quickly go over her abilities.

Shot Type 1

She has lasers that are useful for piercing enemies and shields. Who can say Marisa Kirisame?

Special: She consecrates the area at her position for ten seconds. Some bullets can't pass through this field.

Tips: With, essentially, two shields and a widerange bomb, she's one of the more defensive character types.

Shot Type 2

She has a peculiar pattern that starts out narrow and spreads at the top of the screen. Always. If you're in the middle, the bottom, even the top, it'll always spread. It's good for the "hit anywhere" deal, but if the boss moves too low, it can prove useless. Her highest damage point is where the spray starts.

Special: She creates a burst of holy energy at the top of the screen to damage all enemies it passes through.

Tips: With some proper positioning, and provided the boss is attracted to the top, it's a fairly useful shot type, and a double-edged sword. But her special makes up for her weakness, because not many others do reliable damage like hers.

Now with one portrait out of the way, that's one step closer I am to releasing a demo video! Finally this damn game gets some attention, because it's going to lose it as soon as AG finishes his API.

Comments

Castypher 13 years, 2 months ago

I just realized that her eyes are giantic. But still, I like how almost everything else turned out. Eyes, fingers, and despite what I said, the shading's decent, just less of my style is all.

Quietus 13 years, 2 months ago

anime eyes ftw. :o

Castypher 13 years, 2 months ago

You haven't seen my other sketches, eh? It's kind of in my style.

And aww, looks like people have very little to say about non-Cyrus art and game design these days. Oh well.

panzercretin 13 years, 2 months ago

I second the second part of Kilin's second comment.

JID 13 years, 2 months ago

I second Twinsoul's second of Kilin's second part of Kilin's comment, that is second to last before my comment.

JID 13 years, 2 months ago

get the fuck out cyrus.

CyEdit: GET OUT OF MY HEAD!

Edit: SHUT UP WHORE. *bitch slaps cyrus repeatedly*

Castypher 13 years, 2 months ago

I think that out of sympathy, I'll start commenting on peoples' blogs even if I have nothing to say.

Quote:
CHARACTERS NEED MORE RISQUE
Noted. Next sketch will be a half-naked girl.

LAR Games 13 years, 2 months ago

Give the people what they want. lol

JID 13 years, 2 months ago

Quote:
Noted. Next sketch will be a half-naked girl.
I want full on nudity. Not some half assed shit.

Castypher 13 years, 2 months ago

You guys are SOL because I've never drawn for that purpose and have no idea how. =D