Twilight Falls

Posted by Castypher on July 26, 2012, 4:50 p.m.

Twilight falls on the competition, friends. And this past week has been utter and absolute hell for me as I scramble to meet the deadline.

As it stands now, I could submit the game for the competition and slap "DEMO" on it, thereby leaving out the last three crucial boss fights, and the hard-earned ending sequences.

…But if you know me, you'd also know that I can't settle with that. This game will see its end, even if I have to sacrifice other elements. It's already taken a hit in so many areas, but I still feel good about the end result.

Looking back, I think I can actually say I'd want to remake this game in all the splendor I'd originally imagined it. Maybe it'll be one of my projects in Unity. Maybe XNA. But all I can say is that after this competition, I'm officially done with Game Maker (except for short competitions).

It's not because of my frustrations with it, or the need to move on to bigger things, but it was my original plan after the competition to get a new computer and start developing in Unity. That means I have to pick up modeling and 3D animation, but it might be fun. Honestly I need to start building a portfolio, and Steam is getting more and more alluring. Getting a game on Steam would look great on your record because of how difficult it is, and Game Maker just fails to impress anyone (even though you CAN get GM games on Steam).

The two games I plan to focus in on are concepts I've thought about long and hard, and through my innate skepticism have finally decided they might do well. I'm not in it for the money. I'm in it for experience and publicity.

tl;dr Let's Plays

Last, I wanted to ask for recommendations on headsets for recording with. Look at those YouTubers who do Let's Plays and think about the vocal quality the good ones have, and how they can easily combine that with what comes out of the speakers, all while avoiding keystrokes and such.

Please recommend:

- Headsets to look for (I plan on buying one next week, show me prices for sure)

- Decent recording software that supports mic input as well as Stereo Mix (from speakers)

If I can't combine those, I'll have to resort to recording without volume. And that will be very sad.

Finally, I'm going to do a sort of trailer for TTR when the competition ends. If you know of any good video editing software that isn't Windows Movie Maker, please let me know.

Until then, I have three bosses and six endings to write. Wish me luck.

Comments

Polystyrene Man 12 years, 2 months ago

I recorded audio for years without a stand. You just need to get creative!

Never used the Guitar Hero mic, but it wouldn't surprise me if they actually did hook you up with a decent mic.

Recording the game audio directly into Audacity is probably the most important thing you can do in order to sound professional. There should be no issue of synch offset as long as you're recording both tracks at the same time.

flashback 12 years, 2 months ago

You can also use the windows volume-setting ding as a sync point for directly captured audio.

Glen 12 years, 2 months ago

Thought this blog's title said "Twilight Fails".

Castypher 12 years, 2 months ago

After Cyrus first said it, I cannot unsee.

Doesn't make it any less true.

JuurianChi 12 years, 2 months ago

Quote:
Thought this blog's title said "Twilight Fails".
Apparently that'll be a likely title if Kilin's game doesn't do well.

I hope Kilin doesn't quit because I'm already prepared for the Let's play for the game.

Glen 12 years, 2 months ago

I'll be playing his game for sure.

Castypher 12 years, 2 months ago

I can't wait to see you accidentally making the choices that change the ending.

Also, fuck me deciding to get drunk on such a crucial work day.

EDIT: Havvanotherscreenshit

Praying Mantis 12 years, 2 months ago

Quote:
I have this old Guitar Hero mic I use on Teamspeak (which people tell me actually has decent quality), but I have to hold that in order to speak, and don't really have a free hand when playing a game.
I'm just imagining you as a commentator providing thrilling details on game as though it were a sport. Which begs the question; why not do post-commentary?

Castypher 12 years, 2 months ago

I thought about post-commentary, but I thought it might be more fun to share first impressions of a game. Plus, I'm new to the whole thing, so coming up with things to say would be the added challenge.

I should remind everyone that I'm just doing these for the RPG entries and in no way do I plan on making this an actual hobby.