64DCG *cough*

Posted by Castypher on Oct. 6, 2012, 12:37 p.m.

Remember this? I told you I hadn't forgotten.

Due to school and a few other things, I've had a lot of downtime on my S4D project. It'll end up being a lot shorter than intended, but I've saved most of the fun for F4D. In all honesty, I've been very busy the past year with school, work, and the RPG competition (which I still need to adjust my game for, but there's no more interest, so fuck it). So, during this week's downtime, I've gone back to 64DCG to plod away.

All I have to say is that things are looking good.

When first playing the game, you'll be required (will offer a bypass later) to play in a "Personal Story" mode, which allows you to customize your character, including, name, gender, appearance, personality, and even your avatar. Additionally, choices throughout the game will affect your route, the dialogue, the difficulty of the fights, and whether or not the character you're fighting will end up joining your party.

You're strongly encouraged to play as yourself, as even your choices in character design might get you some recognition within the game.

The Personal Story mode will be a bit lengthy, as it requires you to interact with many 64Digits characters. As such, you'll be able to save your progress between stages, and even change the difficulty if you get sick of playing on preschool mode.

After beating a stage boss, provided you said the right things and/or finished their fight the right way, they'll be able to join your party. You can drop old members to make way for new ones. New party members always start at the lowest level, so dropping members late in the game for the sake of experimentation may not be the best idea.

Did I mention multiplayer? There's multiplayer. Right now I'm thinking co-op only, but might be able to work in some PvP. However, the initial version of the game is probably just going to include Personal Story mode. I need someplace to set the bar early on.

More on this later.

Comments

Taizen Chisou 12 years ago

Whoa. I wonder how you intend to balance the concept of character generation in a shmup, though?

Castypher 12 years ago

I'm not sure how stats will be distributed on this character just yet. It'll either be set at some default and upgraded as you level up, or you'll have some points on character creation to stick in various fields to up your base stats. That means you've got tradeoffs, which usually turn out well.

Generated characters probably wouldn't be usable in co-op or PvP modes though.

JuurianChi 12 years ago

Wow, this was a year ago.

The designs for Lyrah have changed and everything.

Looking forward to the results.

Kunedon 12 years ago

Like I suggested back then, PvP could very well be a Score Attack thing between players.

Good to know you haven't forgotten about this.

panzercretin 12 years ago

Woah, Zongra the Fallopian. I forgot all about that fucker.

Far out.

Castypher 12 years ago

Zongra the Fallopian tube?

I thought about taking him out because I figured you were trolling, but his mechanics were awesome so I kept him.

And DaggerHog, the only thing keeping me from doing that is whether to do splitscreen, which would be difficult for the amount of information currently on the screen, or shared-screen, which would be competitive and doing the same shit, or ghost, where you can see the other player but can't affect them.

firestormx 12 years ago

Oooh! I'm excited! =D

Castypher 12 years ago

I'm trying to avoid making JakeX the bad guy again. And FSX isn't very evil to begin with so I can't do that either.

Just brainstorming.

firestormx 12 years ago

I hear kilin's kind of a jerk, why not make him the bad guy?

You should make Ferret the bad guy. No one would ever suspect it.

Castypher 12 years ago

lmfao

I think I'll do something like that.

And Taizen, if you read this again, I'm scrapping your character in favor of Traizn Choosou. That'll make an epic boss.

Cyrus, get me a picture where it's derailed so I have a new SUCCESSFULLY DERAILED picture to spam.