64DCG *cough*

Posted by Castypher on Oct. 6, 2012, 12:37 p.m.

Remember this? I told you I hadn't forgotten.

Due to school and a few other things, I've had a lot of downtime on my S4D project. It'll end up being a lot shorter than intended, but I've saved most of the fun for F4D. In all honesty, I've been very busy the past year with school, work, and the RPG competition (which I still need to adjust my game for, but there's no more interest, so fuck it). So, during this week's downtime, I've gone back to 64DCG to plod away.

All I have to say is that things are looking good.

When first playing the game, you'll be required (will offer a bypass later) to play in a "Personal Story" mode, which allows you to customize your character, including, name, gender, appearance, personality, and even your avatar. Additionally, choices throughout the game will affect your route, the dialogue, the difficulty of the fights, and whether or not the character you're fighting will end up joining your party.

You're strongly encouraged to play as yourself, as even your choices in character design might get you some recognition within the game.

The Personal Story mode will be a bit lengthy, as it requires you to interact with many 64Digits characters. As such, you'll be able to save your progress between stages, and even change the difficulty if you get sick of playing on preschool mode.

After beating a stage boss, provided you said the right things and/or finished their fight the right way, they'll be able to join your party. You can drop old members to make way for new ones. New party members always start at the lowest level, so dropping members late in the game for the sake of experimentation may not be the best idea.

Did I mention multiplayer? There's multiplayer. Right now I'm thinking co-op only, but might be able to work in some PvP. However, the initial version of the game is probably just going to include Personal Story mode. I need someplace to set the bar early on.

More on this later.

Comments

Castypher 12 years ago

The only audience I've got here is 64Digits, Looda. And despite the genre, it's actually meant to be pretty easy. What I'm aiming for here is variety within the genre itself.