Back to Terminys We Go!

Posted by Castypher on Nov. 5, 2012, 3:13 p.m.

So NaNoWriMo is going deliciously. I've got 12k words at the moment, putting me pretty far ahead of schedule. But since I'm aiming for 80k instead of 50k, I think that actually puts me a little behind. But I'm really liking where I'm taking this story so far, even though it's alien territory (as usual).

I'll write a review blog later, but I have to say I'm really enjoying some of the S4D entries. My question is who's actually played mine though, because I can only count them on one hand so far, and I fucking love feedback, harsh or not.

But anyway.

With all schoolwork done due to exams coming up, I've got a little free time to go back to some of my old games. Anyone remember Terminys? Apparently Cesque and SpectreNectar do (And by god, I love having those two on my boat. They're some of the best testers we have around here.).

For the others who remember, the game is getting a complete overhaul. Now you can expect to see a lot more depth, including:

- Screen size increase

- Mouse-based combat engine

- Day/night system that affects enemy spawns and environment

- Enhanced party system. Status effects and knockout manifest themselves in a larger scale

- NPC system where each NPC has his own schedule

- Dynamic lighting system that takes the time of day into account, as well as light sources

- Inventory has been re-added and includes combat items you'll use on the fly

- Caterpillar system!

- Party member switching (you can play as anyone in your party, and customize them as well)

- Enhanced animation system including idle animations!

- Brewing system

- Boss rebattle

- Boss achievements!

- The Spirits Festival, an event you can repeat every 30 days to raise your stats and gain some experience

- Character relations and contact (something similar to Pokemon Silver but more in-depth)

- Spells are no longer gained automatically, but are learned through taskmasters, who usually send you out to complete a difficult task

And now for some screenshots.

Caterpillar system with one party member (I don't know what that duplicate Aidan is doing over there *cough*

All party members provide buffs both passively and whenever you're playing as them.

The passive point system reworked. This system allows you to customize each character to fit your desired playstyle.

The day/night lighting system in effect. Time passes at a 1:30 ratio (meaning for every second of real time, two minutes of game time pass). Time flows in real time during combat.

Also, I'm doing a drawing. In the middle of coloring it right now. Will post later….

Comments

Iasper 11 years, 11 months ago

What was the game called where you were all alone on a planet and you had to befried the local creatures? I thought that was Terminys but apparently I'm wrong

Castypher 11 years, 11 months ago

That would be Lixim, my other crown jewel.

If I'm going to publicize any games, it's going to be these two. And they'll probably be ported to something that's not GM.

mikemacdee 11 years, 11 months ago

The day/night lighting effect system is a pretty sweet idea. I hope the menu background color is customizable though because it looks pretty bad. I'd also like to know more about the brewing system – especially if I can make homemade beer in my bathtub.

TehHoosier 11 years, 11 months ago

[quote

]brew beer in the bathtub

Bonus points if we can also yell:

"Ziggy zocky ziggy zocky, Hoi hoi hoi!"

death 11 years, 11 months ago

oh my god! textureless grass! *pukes*

other than that it's looking good though. i like the shadows (for the ones that work )

menues could use a little more texture, maybe even gradient.

Castypher 11 years, 11 months ago

Quote:
I hope the menu background color is customizable though because it looks pretty bad.
Quote:
oh my god! textureless grass! *pukes*
Both temporary, rest assured. This game's graphical style isn't quite set yet (once upon a time it was meant to mimic Earthbound but I've since tried to veer from that).

Rez 11 years, 11 months ago

Whatever it is, I'm sure it's been PLatformed. Kids these days and their crazy lingo. *shakes cane*

flashback 11 years, 11 months ago

Quote:
DSG's raw developing speed
What?

Castypher 11 years, 11 months ago

huhuhu you guys

And ironically, Flashback, yes. DSG can produce some awesome detail in a very short time. It's staying focused on the bigger picture that he has an issue with.

Castypher 11 years, 11 months ago

My god, it looks beautiful.

I need to stop messing around with the engine and just get some game stuff cranked out.