So NaNoWriMo is going deliciously. I've got 12k words at the moment, putting me pretty far ahead of schedule. But since I'm aiming for 80k instead of 50k, I think that actually puts me a little behind. But I'm really liking where I'm taking this story so far, even though it's alien territory (as usual).
I'll write a review blog later, but I have to say I'm really enjoying some of the S4D entries. My question is who's actually played mine though, because I can only count them on one hand so far, and I fucking love feedback, harsh or not.But anyway.With all schoolwork done due to exams coming up, I've got a little free time to go back to some of my old games. Anyone remember Terminys? Apparently Cesque and SpectreNectar do (And by god, I love having those two on my boat. They're some of the best testers we have around here.).For the others who remember, the game is getting a complete overhaul. Now you can expect to see a lot more depth, including:- Screen size increase- Mouse-based combat engine- Day/night system that affects enemy spawns and environment- Enhanced party system. Status effects and knockout manifest themselves in a larger scale- NPC system where each NPC has his own schedule- Dynamic lighting system that takes the time of day into account, as well as light sources- Inventory has been re-added and includes combat items you'll use on the fly- Caterpillar system!- Party member switching (you can play as anyone in your party, and customize them as well)- Enhanced animation system including idle animations!- Brewing system- Boss rebattle- Boss achievements!- The Spirits Festival, an event you can repeat every 30 days to raise your stats and gain some experience- Character relations and contact (something similar to Pokemon Silver but more in-depth)- Spells are no longer gained automatically, but are learned through taskmasters, who usually send you out to complete a difficult taskAnd now for some screenshots.Back to Terminys We Go!
Posted by Castypher on Nov. 5, 2012, 3:13 p.m.
I should probably finish a game.
Cyrus, does your engine work with surfaces and blend modes? Just curious.
Cyrus: A few questions/points:
- Does it need to be a precise collision_ellipse ? If you can get away with it it may be faster to do a handcoded point-within-ellipse check- Do all objects need to be considered in this check ? Having inheritance chains properly set up (eg so objects inherit from objbaselightable or similar) you can do:Maybe something like …
Ah, didn't know that.