The 64Digits Complete-a-Game Comp

Posted by Castypher on April 30, 2013, 9:22 p.m.

Foreword: I'm fully aware we have the comic and game-a-phone contests right now, so I'm just putting out some feelers to see who'd be interested, because a few people expressed interest in this already.

Well tomorrow is the anniversary of the start of RPG4D, by far my favorite and, in my opinion, the most successful competition we've had on this site. This summer is going to be especially busy for me so I can't do a full-on competition, but I'd like to do something anyway.

For those who haven't heard of this, it's basically an excuse to go back to an unfinished game of yours and, well, finish it. For the most part, it's going to be pretty laid back, but I'll impose a few rules here. Consider them guidelines with your best interests in mind.

- If you have entered any competitions and had a game that you'd consider unfinished and would like to see finished, you can choose that game.

- If you have entered a competition but consider all of your entries finished, or haven't competed at all, then you can turn to another game of yours that you've at least mentioned on 64Digits.

- If you've done neither of these but still want to participate, you can start a new game.

For those who fall in the second category, I'd like to limit it to games you've brought up here, the reason being that you might already have an audience and it would be in everyone's best interest if you chose one people were already aware of. I won't be too picky about this though.

As far as competitions go though, I guess it'd be unfair to refer to this as such, and I don't have any plans for prizes because of this. What I can probably guarantee you, however, is a small group of people to do playthroughs and such.

In order to enter, you'll have to post the game you're going to finish, along with a quick demo of it. Due to the stress from completing a game from scratch, I recommend you pick a game that's at least 75% done. If you choose to start a new one, or work on one with little content, you're accepting the difficulty.

I will host this, but if anyone can earn publicity for the participants, you may just make this event worth it even without the prizes.

TL;DR

The questions I have for you are:

- How long should this event run? I'm looking at anywhere between one and three months.

- When would be the best time to start? I'm waiting at least two weeks for the other events, and we'll see where it goes from there.

- Should we impose a theme or place any limits to get everyone a little more involved with each other? If so, what are your ideas?

- Do you know of a way to do prizes fairly, given the fact that everyone's going to be at different progression levels? Or should we scrap the idea altogether?

- At the end of the competition, are you willing to do playthroughs of all the games?

- Are you capable of networking to the point of distributing the finished products?

And most importantly,

My ultimate goal is to get all the finished games into a bundle and distribute it somehow. I doubt you'd make any money off of this, but it would get your name out there. Please let me know if anyone feels they're capable of this.

This is a low-stress event designed to help motivate you to finish something. Please share your questions and concerns. I'd like to see this happen.

CyEdit: Don't just +1 the blog if you like the idea, say something!

Comments

SteveKB 11 years, 8 months ago

this will be the toughest contest for some.

RC 11 years, 8 months ago

Something!

CyEdit: +3 warn for being a smartass.

panzercretin 11 years, 8 months ago

Quote:
I'm just putting out some feelers

ew

get away

your feelers are gross

so sticky

Kunedon 11 years, 8 months ago

I think a month or two should suffice for most of us to get something done. I've got a project that I think I can finish in time if this goes through. I don't recall ever announcing it but since it's barely started I don't think it'd matter too much.

MMOnologueguy 11 years, 8 months ago

Quote:
- How long should this event run? I'm looking at anywhere between one and three months.
until my game's finished

Quote:
- When would be the best time to start?
now

Quote:
- Should we impose a theme or place any limits to get everyone a little more involved with each other?
no

Quote:
If so, what are your ideas?
completed games

Quote:
- Do you know of a way to do prizes fairly
no

Quote:
Or should we scrap the idea altogether?
no

Quote:
- At the end of the competition, are you willing to do playthroughs of all the games?
idunno maybe

Quote:
- Are you capable of networking to the point of distributing the finished products?
no

Astryl 11 years, 8 months ago

- How long should this event run? I'm looking at anywhere between one and three months.

Three months. Will give the other comps time to end, and will give people plenty of time to get to work.

- When would be the best time to start? I'm waiting at least two weeks for the other events, and we'll see where it goes from there.

This weekend? :3 [/multitasking]

- Should we impose a theme or place any limits to get everyone a little more involved with each other? If so, what are your ideas?

Not sure about this one. Add a level editor? Get the non-participants to make maps/music? :P No I'm not looking for free slave labor here… it's more serfdom or servitude…

- Do you know of a way to do prizes fairly, given the fact that everyone's going to be at different progression levels? Or should we scrap the idea altogether?

I think the 'prizes' should be a shiny badge for people who actually finish their game (Given that it's a major achievement). Also, I have another idea below.

- At the end of the competition, are you willing to do playthroughs of all the games?

Maybe.

- Are you capable of networking to the point of distributing the finished products?

Now for this, I have an idea or three. I vaguely know some of the members of various Indie Bundle offerings. And once we actually have some decent looking completed games, I could potentially beg one of them to publish a pack for this comp. Perhaps. This could tie into the prizes thing too, if it makes any money at all.

Otherwise, the playthroughs would generate a bit of publicity.

eagly 11 years, 8 months ago

I like this idea and I think around two or three months would be good.

I don't think there should be a theme, but perhaps there should be some sort of mandatory weekly screenshot/video sharing. If you miss it maybe three times in a row something happens. I wouldn't say disqualification as such, but some sort of punishment.

Astryl 11 years, 8 months ago

Quote:
some sort of punishment.
Mandatory badly written fanfic reading on Teamspeak night.

Recorded, of course, for posterity.

Iasper 11 years, 8 months ago

I think three months is a bit too much, why not two?

I think it'd be best to wait until the semester has ended so everyone has the time to actually do something.

I don't think a theme is necessary.

I agree with Mega on badges as prizes.

I can do playthroughs if I have the time.

I'm not capable of networking.

There we go, I think the idea on its own is nice though.

SteveKB 11 years, 8 months ago

welp I've started this game but I've not been working on it for a while but I'd like 3 months on it since I'll be interning for three months and that's perfect for working on it. also the bundle is fine but I was planning on releasing a plus version or something for $5 or something later but I don't mind the first free version being in a bundle I guess.