The 64Digits Complete-a-Game Comp

Posted by Castypher on April 30, 2013, 9:22 p.m.

Foreword: I'm fully aware we have the comic and game-a-phone contests right now, so I'm just putting out some feelers to see who'd be interested, because a few people expressed interest in this already.

Well tomorrow is the anniversary of the start of RPG4D, by far my favorite and, in my opinion, the most successful competition we've had on this site. This summer is going to be especially busy for me so I can't do a full-on competition, but I'd like to do something anyway.

For those who haven't heard of this, it's basically an excuse to go back to an unfinished game of yours and, well, finish it. For the most part, it's going to be pretty laid back, but I'll impose a few rules here. Consider them guidelines with your best interests in mind.

- If you have entered any competitions and had a game that you'd consider unfinished and would like to see finished, you can choose that game.

- If you have entered a competition but consider all of your entries finished, or haven't competed at all, then you can turn to another game of yours that you've at least mentioned on 64Digits.

- If you've done neither of these but still want to participate, you can start a new game.

For those who fall in the second category, I'd like to limit it to games you've brought up here, the reason being that you might already have an audience and it would be in everyone's best interest if you chose one people were already aware of. I won't be too picky about this though.

As far as competitions go though, I guess it'd be unfair to refer to this as such, and I don't have any plans for prizes because of this. What I can probably guarantee you, however, is a small group of people to do playthroughs and such.

In order to enter, you'll have to post the game you're going to finish, along with a quick demo of it. Due to the stress from completing a game from scratch, I recommend you pick a game that's at least 75% done. If you choose to start a new one, or work on one with little content, you're accepting the difficulty.

I will host this, but if anyone can earn publicity for the participants, you may just make this event worth it even without the prizes.

TL;DR

The questions I have for you are:

- How long should this event run? I'm looking at anywhere between one and three months.

- When would be the best time to start? I'm waiting at least two weeks for the other events, and we'll see where it goes from there.

- Should we impose a theme or place any limits to get everyone a little more involved with each other? If so, what are your ideas?

- Do you know of a way to do prizes fairly, given the fact that everyone's going to be at different progression levels? Or should we scrap the idea altogether?

- At the end of the competition, are you willing to do playthroughs of all the games?

- Are you capable of networking to the point of distributing the finished products?

And most importantly,

My ultimate goal is to get all the finished games into a bundle and distribute it somehow. I doubt you'd make any money off of this, but it would get your name out there. Please let me know if anyone feels they're capable of this.

This is a low-stress event designed to help motivate you to finish something. Please share your questions and concerns. I'd like to see this happen.

CyEdit: Don't just +1 the blog if you like the idea, say something!

Comments

Castypher 11 years, 7 months ago

Fine, geez, hel. I'll change my CSS to something darker like I've been meaning to for ages but don't actually have the patience to do. Also, dark themes are common these days and I'll probably get called out on joining some nonexistent fad.

And I'm very sure it was you because I remember you mentioning Final Four right after.

And Luda, the idea is to finish a game. If you think you can do that in the competition's time period, try entering that. It'd be cool to see some C++ games alongside all the GM games.

ludamad 11 years, 7 months ago

Kilin: Lanarts isn't getting done anytime soon. I'm working on a build with a lobby server and better online so that'd be cool to release, though.

Cesque 11 years, 7 months ago

Quote:
Just so you guys know, I've contacted IUP about getting a 64Digits bundle. They've shown interest in partnering with us and bundling the 64Digits games as long as the results are complete, well-polished, and of decent quality.

The other thing they want to address is whether to split shares with developers like they normally do, or just do a charity bundle instead. Either way you get publicity and your game gets out there.

Thoughts on that:

My first thought was "yay charity", but then I remembered I actually hated charity. Also, I am somewhat curious what kind of profits do developers get from bundle sales.

Personally, I'd be more inclined to have developers get a split of the profit, and if I get it right, 10% of bundle sale profits go to ASPCA in any case. If the team-up with IUP works out and the majority of successful participants decide on charity, that's perfectly fine with me, but I'd still like to know what I'll be funding as a result (I'm paranoid like that - ASPCA is fine in my book, though I hope they won't use the money to buy more screen time on Discovery Channel's Animal Planet, replacing actual nature documentaries that seem to have disappeared altogether in favour of programmes about rich mental cases building mansions for their poodles and kittens… but I digress).

Second of all - legal right issues. IUP relies on DRM, and of course, it's a commercial deal, so what rights do individual developers get to their games as a result? Will publishing the game outside of the bundle (e.g. as freeware) afterwards violate the agreement?

And finally, despite all the advertising, I still have absolutely zero idea on how to actually buy the IUP bundle (and all external advertisements for it link to that one website as well). Is there something I'm missing, do you need a Desura DRM account of some sort, or am I simply a complete idiot?

Toast 11 years, 7 months ago

Call me cynical but I think the bundling issue is one of those "bridges" that you should "cross when you come to it"

Cesque 11 years, 7 months ago

Sure.

I'm saying we'll get to the bridge… I'm saying that if we do, crossing it will also be an issue… or something to this effect.

Astryl 11 years, 7 months ago

I think they moved to here, Cesque.

Castypher 11 years, 7 months ago

Quote:
Second of all - legal right issues. IUP relies on DRM, and of course, it's a commercial deal, so what rights do individual developers get to their games as a result? Will publishing the game outside of the bundle (e.g. as freeware) afterwards violate the agreement?
They've agreed that if we do split shares, it'll be DRM-free and pay-what-you-want style like Humble Bundle.