The 64Digits Complete-a-Game Comp

Posted by Castypher on April 30, 2013, 9:22 p.m.

Foreword: I'm fully aware we have the comic and game-a-phone contests right now, so I'm just putting out some feelers to see who'd be interested, because a few people expressed interest in this already.

Well tomorrow is the anniversary of the start of RPG4D, by far my favorite and, in my opinion, the most successful competition we've had on this site. This summer is going to be especially busy for me so I can't do a full-on competition, but I'd like to do something anyway.

For those who haven't heard of this, it's basically an excuse to go back to an unfinished game of yours and, well, finish it. For the most part, it's going to be pretty laid back, but I'll impose a few rules here. Consider them guidelines with your best interests in mind.

- If you have entered any competitions and had a game that you'd consider unfinished and would like to see finished, you can choose that game.

- If you have entered a competition but consider all of your entries finished, or haven't competed at all, then you can turn to another game of yours that you've at least mentioned on 64Digits.

- If you've done neither of these but still want to participate, you can start a new game.

For those who fall in the second category, I'd like to limit it to games you've brought up here, the reason being that you might already have an audience and it would be in everyone's best interest if you chose one people were already aware of. I won't be too picky about this though.

As far as competitions go though, I guess it'd be unfair to refer to this as such, and I don't have any plans for prizes because of this. What I can probably guarantee you, however, is a small group of people to do playthroughs and such.

In order to enter, you'll have to post the game you're going to finish, along with a quick demo of it. Due to the stress from completing a game from scratch, I recommend you pick a game that's at least 75% done. If you choose to start a new one, or work on one with little content, you're accepting the difficulty.

I will host this, but if anyone can earn publicity for the participants, you may just make this event worth it even without the prizes.

TL;DR

The questions I have for you are:

- How long should this event run? I'm looking at anywhere between one and three months.

- When would be the best time to start? I'm waiting at least two weeks for the other events, and we'll see where it goes from there.

- Should we impose a theme or place any limits to get everyone a little more involved with each other? If so, what are your ideas?

- Do you know of a way to do prizes fairly, given the fact that everyone's going to be at different progression levels? Or should we scrap the idea altogether?

- At the end of the competition, are you willing to do playthroughs of all the games?

- Are you capable of networking to the point of distributing the finished products?

And most importantly,

My ultimate goal is to get all the finished games into a bundle and distribute it somehow. I doubt you'd make any money off of this, but it would get your name out there. Please let me know if anyone feels they're capable of this.

This is a low-stress event designed to help motivate you to finish something. Please share your questions and concerns. I'd like to see this happen.

CyEdit: Don't just +1 the blog if you like the idea, say something!

Comments

Iasper 11 years, 5 months ago

Completion Comp. Sounds catchy enough to me.

eagly 11 years, 5 months ago

Completition.

Cesque 11 years, 5 months ago

Quote:
Completition.

Come on, you have to go with this one.

Kenon 11 years, 5 months ago

Oh cool maybe now I'll complete PLatformed.

Castypher 11 years, 5 months ago

Just so you guys know, I've contacted IUP about getting a 64Digits bundle. They've shown interest in partnering with us and bundling the 64Digits games as long as the results are complete, well-polished, and of decent quality.

The other thing they want to address is whether to split shares with developers like they normally do, or just do a charity bundle instead. Either way you get publicity and your game gets out there.

Let me know what you guys think.

eagly 11 years, 5 months ago

It'd be cool to split the shares with the developers, I think, but I'm happy either way.

JuurianChi 11 years, 5 months ago

Charity is best.

Kunedon 11 years, 5 months ago

Charity would be the better choice. Either way it doesn't really matter to me.

Castypher 11 years, 5 months ago

Hel, you were one of the main people pushing for this event in the first place. Why are you having second thoughts now?

Also, the best part of remixing is improvising. I'd be eager to see what you did regardless of whether or not the original melodies were intact.

ludamad 11 years, 5 months ago

Great idea. Unfortunately I don't have the time, besides I have a non-abandoned game that needs plenty of love.