Hello fellow completition participants. It's been one week since the event began, and as promised, here is a progress check for the lot of you.
In case you're wondering what this is for, this progress check encourages you to keep working by letting you compare yourself to other participants. It also allows us to combine all your enthusiasm into one blog, rather than having everyone make his own.There is no set template for how I want you to post your progress check, but I do want you to consider the following:- A screenshot of new content- A textual description of what you've accomplished in the past week- Any frustrations you may currently have, whether or not they're barring your progressIf you've already posted your progress sometime this week, I still want you to post here, even if it's just a copy of what you posted before. This allows me to see who is making active progress and who is struggling a bit.I understand you all have busy lives so I'm not going to be a hard-ass about this like some of you seem to think. The reason this exists is to help you gauge your performance and try to bring out the competitive spirit that allows you to say "Hey, this guy is doing pretty well. I need to keep up!"Even if you don't make progress, posting your frustrations might help you get some advice to get out of that rut.This blog will stay open until Monday, after which I'll go through and blackmark the people who didn't post. Blackmarks are only effective after three consecutive failures to post any progress (which is extremely lenient, I might add), and the penalty shall be decided by your peers. Receiving three blackmarks will not disqualify you; it's intended to be a fun way to keep each other in check.So stop stressing. Have fun. Finish your games or they'll finish you.
JAKE X!
Alright, I'm late, and this will probably double as my progress for this week, but here we go:
Humiliate all you like but I'm in the middle of exams and will have them for two more weeks
Nice shadows Char CarSkimmed the rules and I think I'm still fine to enter.
This has basically been my life for the past couple months. I'm calling it "Abysmal Hora."Establishing shotDear diary,
I now believe there is a god.KilinUpdating the participants list with Jake and Polyman. About time we got a Unity game in here.Also:I'm just gonna put this here and pretend that I'm already accepted into the completition because I'm 2cool4rulez
The very day that I decided to check what the prices were on mobile development for Unity, Unity made mobile development free. So, because I abhor using Java, I got right to work on turning this idea I had on paper into a real tangible thing with Unity. At least, as tangible as something digital can get.So, my list of changes this week is actually a list of changes of all time. Here's everything that's happened to Regions ever, chronologically:-I made floaty rectangles! They float around really nicely and I will probably base the entire visual style off of this floatiness, because it's really easy to implement and looks cool. I learned how to generate meshes via scripts in Unity as a byproduct.-I made it so the game can generate rectangles based on a 2d array of numbers! This is super important, because that's pretty much the entire game right there - I'm sure as hell not going to make 100 different scenes with every rectangle manually placed.-You can drag paths on the rectangles, but only sometimes! In other words, I made the basic game mechanics actually function. Here's a screenshot of path-making in action:I think I am going to join in late to the party, not because I actually expect to get it completed, but because I need a reason to get off my arse and make some progress on something
I will be attempting to at least get the level generation and basic engine of my roguelike done. so far it consists of a drunken walker cave generator that places start and end points and possible positions for itemsas previously stated, this is more of a motivator than a competition, so I feel like I should still be ok to join inthe generator in its current stateit runs pretty slowly, it takes about 1.5 seconds to generate each level, on my computer which is fairly high spec, the player will not want to wait this long between levels, roguelikes tend to be best when there are not really any breaks in decision making time. it is also very hard to control how the levels will look, it is almost purely random.(there are variables to control the straightness of tunnels, but anything high enough to be noticeable looks very unnatural and fugly) there is also a variable to control the roundness of the level as a whole, however making the level round also makes it very small. the default settings will also generate single round chambers from time to time.there is an erosion variable, which I quite like the effect of, but again, due to the near complete randomness of the generator, it is hard to tell when the smoothness comes from the code I have written, or just pure luckCesque, your game looks REALLY awesome scaled down like that.
What are you saying? Should I make it smaller / more blurry?