Hello fellow completition participants. It's been one week since the event began, and as promised, here is a progress check for the lot of you.
In case you're wondering what this is for, this progress check encourages you to keep working by letting you compare yourself to other participants. It also allows us to combine all your enthusiasm into one blog, rather than having everyone make his own.There is no set template for how I want you to post your progress check, but I do want you to consider the following:- A screenshot of new content- A textual description of what you've accomplished in the past week- Any frustrations you may currently have, whether or not they're barring your progressIf you've already posted your progress sometime this week, I still want you to post here, even if it's just a copy of what you posted before. This allows me to see who is making active progress and who is struggling a bit.I understand you all have busy lives so I'm not going to be a hard-ass about this like some of you seem to think. The reason this exists is to help you gauge your performance and try to bring out the competitive spirit that allows you to say "Hey, this guy is doing pretty well. I need to keep up!"Even if you don't make progress, posting your frustrations might help you get some advice to get out of that rut.This blog will stay open until Monday, after which I'll go through and blackmark the people who didn't post. Blackmarks are only effective after three consecutive failures to post any progress (which is extremely lenient, I might add), and the penalty shall be decided by your peers. Receiving three blackmarks will not disqualify you; it's intended to be a fun way to keep each other in check.So stop stressing. Have fun. Finish your games or they'll finish you.
Righto. Progress.
I don't have anything to show yet, because the vast majority of what I've done has been bugfixes and feature additions/modifications. I'm strictly avoiding the graphical department for now, but I should have something next week.
What I've done:- Changed the way damage is calculated. Now you'll always deal at least 1 damage and enemy defense won't so disproportionally offset your ability to deal damage.- Drastically reduced ability cooldowns for all classes. I realized people weren't using abilities and were relying on basic attacks. That's nice to do for one class, but I've decided to encourage the player to use their abilities more often.- Revamped some of the Cardinal Band's graphics. Now with more glow!- Major bugfixes to reduce crashing.- Created an intensified version of the "Eventide" track for a rebattle with the initial Eventide guardian.What I'm doing:- Adding party AI. Your party members are now useful and help you in combat. The first party member will fight with you while the others occasionally pop in for assists.- Adding co-op. For bosses only, you'll be able to host or connect to a game, taking the place of their party members. You'll be able to play as said party member, which gives an alternate gameplay style for those who want a break from their own games. Limited to two-player co-op.- Ramping up boss length and difficulty. To support the above changes, the bosses will be longer and more complex. Basically I want to give a sense of achievement when you finish a boss, not unlike Dark Souls or Monster Hunter.- Reworking some ability functionality. Basically, I want abilities to be fun, not just little buffs.In the near future:- Adding three new stages. One will be regular like the others, one will be a revisitation of the Cardinal Band, and one will be an extra stage that you unlock only by achieving the best ending.- With the above change, you'll see at least three new party members.- Return of all the abilities removed due to time constraints. These included each class's ultimate abilities.- Considering adding a difficulty selector that modifies bullet density, but I have no ideas as to how this should reward or penalize the player.To be honest, this has been an extremely unproductive week for me, and I hope things pick up soon. Working with this game again literally brings tears to my eyes, and I'm excited to see it become the game I intended for it to be.I just had my first week as an intern and noticed I only have 4hours each day at home on the weekday to work on this (which I didn't do because games) but I'll be trying to dedicate the weekend and weekday hours that I have to my project especially after some of the problems of being at a new job and apartment are resolved properly.
My progress, taken from my comments on the other blog.
Unfortunately my computer was infected with a virus this weekend, it should get fixed within a weeks time. However I managed to tidy up some code and create a better dialog system before that. (naturally no images) Sorry, I'll try to post a bigger update next week.
(it looks a lot better in motion)NPCs now hunt and kill each other correctly and the pathfinding doesn't hug walls quite as much as it used to. My main barriers to progress right now are the eight essays on middle eastern history I have to finish by Monday.