64Completition Progress Check 3

Posted by Castypher on May 31, 2013, 1:41 p.m.

This one's a little early in order to offset how late the last one was.

You guys know the drill. And, since we've gotten new entries in each blog, you can feel free to enter here as well. Sadly for Eagly though, there will be no punishments this time, as every user has a fair excuse as to why they can't work, even though I find it hard to believe that with the exception of finals week, you can't at least open the source.

Additionally, I see a lot of people stressing about the deadline. The main deadline is still July 12th, and I still want to see complete games by then, but there will be an additional month to work. While this month is meant for polishing, bugtesting, and detailing, you can spend it how you wish.

However, I, and a few selected individuals, will be judging the progress you've made at the two-month marker, and publicly announcing our thoughts. This may seem daunting at first, but if you've done well, there's absolutely nothing to worry about. In fact, you should probably look forward to it.

Small Cows, +1 me again, I dare you.

Comments

Charlie Carlo 11 years, 4 months ago

Thanks for the impromptu poll, I've asked a bunch of other people and the general consensus is both are equally good, so I'm going to go with the no-outlines thing, because that way I don't have to go through and manually outline all of my assets.

Cesque 11 years, 4 months ago

Quote:
because that way I don't have to go through and manually outline all of my assets.

You can always draw an extended blackened-out "shadow" behind every sprite in the draw event…

It'll look horrible, but still.

Astryl 11 years, 4 months ago

Update to that little thing I had earlier: