64Completition Progress Check 4

Posted by Castypher on June 7, 2013, 4:44 p.m.

Today marks the end of the first month. How are you guys holding up to the deadline? Remember, the first completition deadline is one month away. You're halfway there. However, just remember that this deadline is not the final deadline, but you are expected to have a playable, mostly complete game to submit. After it goes through a few selected judges, you'll be given one additional month to work. You should be using this month for tying loose ends and general polish. Further extensions will probably not be given.

Also, for those of you who may not have seen, we've got Joe from IndieBundle.org over here. He'll be keeping an eye on progress and polish, as well as entering the completition himself.

As always, if you feel you won't be ready for the bundle, please let me know, and if you're one of those who doesn't have time to finish the completition at all, let me know so I can move your name off the list.

Or you know, choose something less ambitious. We've had 1-month comps before that worked well. And I'm pretty sure the guys over at IUP wouldn't mind a few smaller games as long as they're of decent quality.

Comments

Moikle 11 years, 6 months ago

Quote:
How are you guys holding up to the deadline?

like not at all…

I have come to the conclusion that I am a lazy fuck

not even going to make excuses

Polystyrene Man 11 years, 6 months ago

Once again, just go to the updated imgur album.

I redid the start of the game. Feel like it better matches the rest of the game now. Also it's now possible to recover if you fall, but the penalty is that any platforms you use to recover are removed. (This probably won't make any sense to anyone except myself)

Also added a bunch of different platform types- big, small, platforms with gaping holes, and platforms with trampolines.

Replaced the backdrop, too. Might go back to the original though.

Performance got better this week, too. I'm using blob shadows, which are super slow in Unity, but I found a way of speeding them up a bit.

Among other things.

Astryl 11 years, 6 months ago

OK, so I have absolutely nothing visible at the moment, besides my engine's editor, which I posted in the last blog. I can make no promises about this being completed in time, and that's all I can say for now.

EDIT:

I've given things some thoughts, and I'm going to stop screwing around with this 3D engine for now, and just make something 2D. It won't be the same as Hunter, but it'll be within my ability to complete.

Joe H 11 years, 6 months ago

Hello everyone! I've got a mockup to post. This shows the style of art we have for the game and maybe a general idea of what the game is all about: Mockup shot . We are aiming to make a sort of coffee-break dungeon crawler, nothing too big, but something we can probably finish up within the allotted time.

Astryl 11 years, 6 months ago

@Joe: Nice style you've got there!

Anyway, I've decided to make a simple, short-ish but highly polished RPG, using RPG Maker VX, using original art, music and a typically overused story.

EDIT:

I give to you a generic hero, Baldwin. Floor/wall tiles and character are what I've made so far…

I have the seed of an idea now.

Also, I wish RPG Maker allowed me to start a 'clean' project, with none of the default resources… Had to manually clear all the default stuff out. Still need to nuke the water.

Kunedon 11 years, 6 months ago

Shiny new tiles yes

Plus I'm halfway finished with my game. Now I need to start working on the final boss and make further bugfixes along with finishing the rest of the levels.

Oh, yeah, and backgrounds would be good too.

Quote:
How are you guys holding up to the deadline?
At this rate I should be done with the main game by the deadline, if not earlier.

Joe H 11 years, 6 months ago

@Mega: Thank you! How is RMVX, I've used XP but never made the jump. I like the tiles you have, makes the character stand out well and looks perfectly…dungen-e! Is the black hidden rooms or will that become a sort of tower?

@ DaggerHog: I love the main character you have. Do those huge ears sort of flop as he walks!?? The little enemies remind me of those little guys with the hats from Mario, I love it!

Astryl 11 years, 6 months ago

@Joe: Thanks! No, the black is just used to represent solid space behind walls. I don't like to draw too much attention to areas where the player can't be.

RMVX is pretty decent. Reminds me more of RPGM2000 than XP, which is a good thing in my book.

Castypher 11 years, 6 months ago

Wait, Mega is using RPG Maker? After all this bashing of Unity, you choose RPG Maker?

Actually, VX is pretty cool, and if you're good with Ruby, you're capable of doing pretty much anything Game Maker is.

Astryl 11 years, 6 months ago

Another screenshot:

@Kilin: I felt like focusing on creating a finished game with decent quality art and music. So essentially, using RPG Maker is cutting the amount of programming I have to do, giving me more time to work on the other aspects of the game.

I don't think I'm going to be pulling off any major gimmicks with this; I'm just making a relatively straightforward RPG. :P