Five days in, I still don't have much because I'm trying to juggle this and school, and in fact, I'm postponing another Unity project for a class with this one. But I digress.
Vespere is a puzzle game about manipulating eight kinds of energy, the elements of which correspond to the concept of Feng Shui. It is set in the modern day within the depths of the island Hybrasil, off the coast of Ireland. As such, it has strong Celtic influences. Eight volunteers make their way there, promised payment, and are required to both work together and to compete against each other in order to complete the puzzles.If time permits, all eight would be playable, but I may leave this number at two for now. Each character has a strength to help them with each puzzle, and a debilitating weakness that acts as a secondary game mechanic (things like fear of the dark, for example, which, as you can see by the below screenshot, would be kind of a big deal).The game's art style is based on games like Four Swords Adventures and Pokemon Diamond/Pearl, with pixel sprites in a 3D world.The result looks pretty good so far:
You make such pretty games ^^
Nice swirly effect, I like it.
Sounds fun! I like a good puzzle game :)
Is that the size that the game screen will be, or is it a small portion of a bigger scene?interesting idea, puzzle games are so underrated!