Settle and Other Things

Posted by Charlie Carlo on May 21, 2012, 9:35 a.m.

Aside from the RPG competition, and playing an unhealthy amount of Diablo 3, I've also been working on a game called Settle.

It's a world-based Metroidvania shooter game, based on an alien spacecraft. Throughout the game you obtain new abilities that allow you to progress in the game. You will also be able to find hidden upgrade points that allow you to tweak abilities you already have.

Your weapon is an alien firearm that has the ability to switch between two fire modes; Rifle and Cannon. Rifle mode shoots single bullets (depending on what upgrades you have), which is good for accuracy, whereas the cannon shoots explosive grenade thingies that are hard to aim properly, due to them being affected by gravity.

There is a script that sets the view size to half of the display size, and sets the port to the display size. HOPEFULLY, that will cause seamless double scaling regardless of resolution. (I gave it a try on my friend's computer and it caused some tearing between tiles, but he does have a beta video driver, so it might be that. I have some more testing I need to do on it.)

There's a redstone-inspired wiring system in the game. It's very simple; there are devices and power sources. Devices do something depending on whether they're powered, e.g. a door opening. Power sources power wire depending on whether or not specific criteria is met, such as when activated or when all enemies are dead. This effectively allows me to combine cause and effect in different ways.

This game is pretty advanced; there's some actual scripting in there, along with the D&D. Right now it seems a bit boring, there aren't enough different enemies and rooms seem long and drawn out, but it is quite early in development.

But that's all I got right now; I better go work on sprites for the RPG4D.

Comments

Astryl 12 years, 6 months ago

You know, I'd love to see some of these pictures you guys put up, but thanks to ImageShack, all I get to see is that wonderful picture of a frog in an icecube.

Long story short: I like the words, but I can't see the pictures. Use DropBox or 64D file manager.

Charlie Carlo 12 years, 6 months ago

I tried using the file manager, but it kept saying "The file could not be uploaded" or something along those lines. I apologize for the ImageShacking, they seem to show up just fine for me, I don't know why they would show up as deadly icefrogs.

Astryl 12 years, 6 months ago

Ah well. I wonder who/what borked the file manager?

Anyways, I'll stare at the wonderfully drawn icefrogs for now…

Charlie Carlo 12 years, 6 months ago

Why, thank you. I want to change up the tileset in that last screenshot; I need to get away from "grey and darker grey" but I have this fear of overstepping my boundaries when it comes to color, and having something that looks like a freaky circus attraction.

Castypher 12 years, 6 months ago

I almost posted Cirno beast-freezing a frog just now.

The pics look great.

And to be honest, I'm not exactly sure what's up with Diablo 3. It's either extremely addicting for some people or it's the worst game ever. If I play any online game, it's all people talk about.

Though I have to say, I loved the co-op. Though not scrambling for items makes it feel pretty detached. Oh well.

Charlie Carlo 12 years, 6 months ago

Its a mindless click-fest, and it has voodoo; what's not to love?

Castypher 12 years, 6 months ago

Oh right, that was my problem with it. Minimal skills, maximal autoattacks. And alternating between clicking to attack and clicking to move.

Charlie Carlo 12 years, 6 months ago

Diablo 3 you have four abilities on a quick bar(1,2,3,4), and one on each mouse button, and there's like, four abilities per class that are basically costless primary attacks.

svf 12 years, 6 months ago

I like Diablo. :P

Charlie Carlo 12 years, 6 months ago

I like goats. :F