Crimson Sky - Big Update + 2 Screens

Posted by DSG on Jan. 5, 2007, 7:30 p.m.

new screen of Ardor's environment:

progress:

- 002%

what i've done:

- Half way done with first area of the alien planet, extensive tiling and complicated visual effects including smooth and realistic day/night transitions, random thundrstorms, i fully programmed the JUGGERNAUT i mentioned in a previous blog AND YOU CAN RIDE HIM with alittle practice with getting on his back… Decided to add a (possibly) extinct, greatly intellegent species (its unknown to you but it seems the species is long dead), opening the likely possibility of the race playing a major role…

about the alien planet:

- called ARDOR, meaning 'passion' or 'life'

- wet environment, if you have ever played METROID PRIME 2, its somewhat like Torvus Bog, but with a more tropical feeling and wider range of weather and atmospheres, plus the scattered epic architexture of the extinct species.

- various creatures ranging from harmless and beautiful to grotesque and brutal… insect-like, plant-like, and aquatic-like most common

- advanced plantlife including the fungus that engulfes its pray at tremendous speeds, and plant/insect hybrids

ideas for the future:

- this intellegent race lost to an evil and savage race of monsterous beings a long time ago, as the motivation and causes of the war become clear throughout the game

- possibly a paranormal aspect to the game (unlikely)

- survival aspects (imagine this: you encounter a beast you have no chance of defeating so what do you do? you find a cavern where it cannot follow you and you wait until it goes away… or better yet fine a way to lure it away somehow)

- puzzle elements involving the extinct race such as ancient labyrinths and some type of life-scale rubix cube but alot simpler. maybe 2x2x1

- lots of walking

- ancient keys to collect scattered from area to area that unlock random areas

IDEAS FOR SOLVING CERTAIN PROBLEMS:

Q. how did my weapons end up placed across the planet!?

A. your ship exploded thousands of feet in the air in the midst of a mighty cyclonic storm… cargo was scattered around the storm… you find your weapons eather inside damaged cargo containers or near a clearly ruptured or destroyed container

Q. How the hell do i get home!?

A. its a surprise… it involves the extinct people and their technology

Q. What is my goal?

A. Survive, advance and investigate this alien world of Ardor.

Comments

Josea 18 years, 1 month ago

And you made all those graphics yourself?

Damn

poultry 18 years, 1 month ago

Where the hell is the download link?

LoserHands 18 years, 1 month ago

goddamn man, that is crazy-beautiful!

DSG 18 years, 1 month ago

thanx thanx… IF YOU HAVE ANY IDEAS, GIMME

poultry 18 years, 1 month ago

IDEA: GIVE US A DOWNLOAD LINK

Polystyrene Man 18 years, 1 month ago

Quote:
some type of life-scale rubix cube but alot simpler. maybe 2x2x1
Is that possible?

In any case, I find the small 2x2x2 Rubik's cube harder than the 3x3x3 version. [url=http://uncyclopedia.org/wiki/HowTo:Solve_The_1x1x1_Rubik's_Cube]Did you know…

that the current world record for solving a 1x1x1 Rubik's Cube is the shortest possible instant of time?

poultry 18 years, 1 month ago

How can people be extinct yet the game involve them?

Scott_AW 18 years, 1 month ago

Lovely screenshots. It seems that you've got the basis of your game's content down and it looks very promising. Maybe you should look into doing a teleport system if the game gets large enough, or even abandon transit systems.

Grand-High Gamer 18 years, 1 month ago

I hate you DS. I hate your glorious guts.

OL 18 years, 1 month ago

Amazing.