Crimson Sky - Big Update + 2 Screens

Posted by DSG on Jan. 5, 2007, 7:30 p.m.

new screen of Ardor's environment:

progress:

- 002%

what i've done:

- Half way done with first area of the alien planet, extensive tiling and complicated visual effects including smooth and realistic day/night transitions, random thundrstorms, i fully programmed the JUGGERNAUT i mentioned in a previous blog AND YOU CAN RIDE HIM with alittle practice with getting on his back… Decided to add a (possibly) extinct, greatly intellegent species (its unknown to you but it seems the species is long dead), opening the likely possibility of the race playing a major role…

about the alien planet:

- called ARDOR, meaning 'passion' or 'life'

- wet environment, if you have ever played METROID PRIME 2, its somewhat like Torvus Bog, but with a more tropical feeling and wider range of weather and atmospheres, plus the scattered epic architexture of the extinct species.

- various creatures ranging from harmless and beautiful to grotesque and brutal… insect-like, plant-like, and aquatic-like most common

- advanced plantlife including the fungus that engulfes its pray at tremendous speeds, and plant/insect hybrids

ideas for the future:

- this intellegent race lost to an evil and savage race of monsterous beings a long time ago, as the motivation and causes of the war become clear throughout the game

- possibly a paranormal aspect to the game (unlikely)

- survival aspects (imagine this: you encounter a beast you have no chance of defeating so what do you do? you find a cavern where it cannot follow you and you wait until it goes away… or better yet fine a way to lure it away somehow)

- puzzle elements involving the extinct race such as ancient labyrinths and some type of life-scale rubix cube but alot simpler. maybe 2x2x1

- lots of walking

- ancient keys to collect scattered from area to area that unlock random areas

IDEAS FOR SOLVING CERTAIN PROBLEMS:

Q. how did my weapons end up placed across the planet!?

A. your ship exploded thousands of feet in the air in the midst of a mighty cyclonic storm… cargo was scattered around the storm… you find your weapons eather inside damaged cargo containers or near a clearly ruptured or destroyed container

Q. How the hell do i get home!?

A. its a surprise… it involves the extinct people and their technology

Q. What is my goal?

A. Survive, advance and investigate this alien world of Ardor.

Comments

Josea 17 years, 10 months ago

And you made all those graphics yourself?

Damn

poultry 17 years, 10 months ago

Where the hell is the download link?

LoserHands 17 years, 10 months ago

goddamn man, that is crazy-beautiful!

DSG 17 years, 10 months ago

thanx thanx… IF YOU HAVE ANY IDEAS, GIMME

poultry 17 years, 10 months ago

IDEA: GIVE US A DOWNLOAD LINK

Polystyrene Man 17 years, 10 months ago

Quote:
some type of life-scale rubix cube but alot simpler. maybe 2x2x1
Is that possible?

In any case, I find the small 2x2x2 Rubik's cube harder than the 3x3x3 version. [url=http://uncyclopedia.org/wiki/HowTo:Solve_The_1x1x1_Rubik's_Cube]Did you know…

that the current world record for solving a 1x1x1 Rubik's Cube is the shortest possible instant of time?

poultry 17 years, 10 months ago

How can people be extinct yet the game involve them?

Scott_AW 17 years, 10 months ago

Lovely screenshots. It seems that you've got the basis of your game's content down and it looks very promising. Maybe you should look into doing a teleport system if the game gets large enough, or even abandon transit systems.

Grand-High Gamer 17 years, 10 months ago

I hate you DS. I hate your glorious guts.

OL 17 years, 10 months ago

Amazing.