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I'll just leave it at CRIMSON STAR. :D AND there is a new logo that is very sexy. SORRY THE "R" IS SO DRAMATICALLY STYLIZED.[EDIT:]When I get home, I'll space the letters and change the R like so:AND!Sorry it's alittle dark, I'll fix that.SIZE ISSUES - - - Jk. There are none. Crimson Star.gmk in all its greatness is only currently 7.54 MB. INCLUDING THE AUDIO AND EXTERNAL FILES, it's 103.42 MB[EDIT:]YAY OGG AND SUPERSOUND SYSTEM DLL!COMPLETION - - - We're below 15% overall, but that's a rough estimate.Release Date? We might be looking at LATE 2009.OTHER NEWS - - - I'm SERIOUS about making this a quality game.I mean, check out that third screen… I spent like, an HOUR making the explosions realistic and eye-catching while dynamic and low-demand. That's a GOOD LOOKING EXPLOSION.Also, the night/day engine looks FLAWLESS as you can see in a few screens.[EDIT:]LUCKY YOU. VIDEO!! SCREENS - - - and the new logo :D!… :DPROGRESS - - - + Storm Engine and Realistic Lightening+ Progress on weapons design+ Chapter 1 Story COMPLETEDJOURNAL ENTRY - - - I'm currently in class and forgot my pencil so I'm just going to type my journal entry here. The prompt is asking if I think we live in a voilent society.I'd say we live in a society where violence is repressed and leads to perversion. We try to keep ultra-violent videogames off the shelves and any Blockbuster employee will ask for I.D. When anyone attempts to rent a violent horror movie. In the mainstream's eye, violence is something nobody likes and is something we like to ignore and avoid. Because violence and dipictions of violence specifically are repressed, they lead to perversions and have fostered a counter-culture of horror movie buffs.THANKS
http://64digits.com/users/DarkSirrusGames/crimsonlogoblog.PNG
That's more readable than the current one (Though I like that you dropped the random wings)Maybe you should use the same letter style of the previous?And ya, you actually can use OGG. And the DLLs won't skip. And I've already posted why OGG is better than MP3@Living Spiral: Gracias
@PY: You need to see the explosion animated. And I think it fits the graphic style well.Now THAT's what I call stylish. I'll have to agree the logo is barely readable, but that doesn't take away the immense stylishness of the game.
Never heard of the project before, but this really looks awesome ;p (hope the gameplay is from the same level =))Well then, in that case, show me it animated :)
(Isn't your style more blend-moded though? I do hope that explosion has blend modes, because they make explosions prettier :o)@PY: Yea its all additive, It's just on a dark background so it's hard to tell. It looks much more explosion-like animated.
^_^
VIDEO ME!I think any issues with the logo can be 'solved' mainly by redesigning the 'R' and perhaps by slightly increasing spacing around the 'I' which is a bit lost in its surroundings atm. The rest of the font is perfectly legible.
I would also like to advise you to widen the letters used for 'star', which seem to be more of a decoration atm. This would also make it more in line with the 'wide' CRIMSON text.I actually like the explosion, it looks a bit painted, which fits perfectly with the style.Anyway, it all looks really amazing, hope it will play the same way :)The 'S' on 'STAR' looks like a 'c'.
I suggest you change it, now.I'm really not liking the logo. It seems like it's just a circle with spikes. The gear one (http://64digits.com/users/DarkSirrusGames/crimsonlogoblog.PNG) was much, much better.
@Baltirow: That's some damn good critisism and I will revise the logo as you say I should.