[DSG] - Who wants to play Depths?

Posted by DSG on Aug. 14, 2010, 9:51 p.m.

We've run in to some problems.

BUT, before we get all depressed and contemplate suicide, I have new screenshots!

UPDATES: New hud, and I implemented ladders! They're fully functional, and it looks alot better in game as opposed to screenshots.

Anyway… I'm working on a save and load system that works like any old run-of-the-mill save system like you'd see on a gameboy game. Well, there's the problem. I don't know how to make one… because I suck. I want one that you can save your progress in 3 separate files, and when the exe opens, it always starts at the beginning screen yet will still remember the progress on each file. I want it to work just like a save system in any old video game e.g. Super Mario 64, Metroid Fusion, etc. I would assume the data would have to be saved externally, like maybe in a .dll or some text file that the exe can read in-game and write to in-game

Oh, right. I said you could play Depths.

Well, I need someone to program in the save system… because programming is not my forte and for some reason I just can't get this down. So therefore, I'd be giving them the .gmk file.

Depths is being built in GM7. I do not have GM8. So, you'll have to work with it in GM7. I need 3 save in the game, and I need it to remember what room he saved in, and a buttload of variable values.

e.g. let's say you just beat the first boss and go to save. Some of the variables in the game will look like this:

global.saveroomused=RMsaveroom003

global.obtainedghostmode=1

global.defeatedboss001=1

global.defeatedboss002=0

global.defeatedboss003=0

…and so on

I'll need to have the game save those variable values to an external file [unless you can make it work without one… somehow] and be able to read them when I run the game and tell it to load SAVE A for example.

Any takers?

Comments

blackhole 14 years, 4 months ago

I would totally be willing to do that.

KaBob799 14 years, 4 months ago

Depths C++: Nothing was wrong, but we decided to start over anyway.

blackhole 14 years, 4 months ago

EXACTLY!

sirxemic 14 years, 4 months ago

Quote:
Nothing was wrong, but we decided to start over anyway.
That's DSG mentality!

DSG 14 years, 4 months ago

Thank you, sir Xemic. But honestly, I agree with your sentiment. Yea, I want to implement the save system now.

Grand-High Gamer 14 years, 4 months ago

As long as you dont use persistant rooms or characters (which poses a more complex challenge) there isnt a big problem. Store every state you wish to save in a global array… save array to file. Bam.

Juju 14 years, 4 months ago

Quote:
I would assume the data would have to be saved externally, like maybe in a .dll
You really aren't a programmer, are you?

Quote:
Store every state you wish to save in a global array… save array to file.
Neither's GHG (seriously, what? A global array? Just use the variables you've already got…).

I can do it but then again so can everyone else. The choice is who you like most.

Castypher 14 years, 4 months ago

Quote:
The choice is who you like most.
We all have cookies. Some are different shapes and sizes. Whose would you pick?

Hint: Mine's the biggest.

Persistent rooms/objects isn't as big of a problem as you might think. Simply save the x coordinate, y coordinate, and room, and change those whenever you switch rooms.

Mordi 14 years, 4 months ago

save_game("filename");

BAM

Seriously though, find a programmer. You should stick to graphics. It'll be best for the game anyway, since you can focus on the design of the game rather than the technical aspects.

Finding a programmer willing to do it should be very easy.

Castypher 14 years, 4 months ago

Like Kabob and I are saying, default game save fails. Also, getting a team together may be useful, but trust is such a huge issue that you'll probably get more done if you just do it yourself.