So, here's a look at some of the early gameplay and game's opening [after the intro animations, of course]
You'll notice the new HUD, it's much cleaner. Also note the 'z' icon to the bottom right of the screen, it illuminates when the Z button can be used when interacting with a door, ladder, elevator, control panel etc.Here's a video of the gameplay, as you can see I've made quite a lot of progress.Sorry about the poor quality, does anyone have any suggestions for recording better? For sharper clarity:Depths is beginning to play like a real game. Sections of the game are becoming fully finished piece by piece.Questions/Comments/Suggestions?QUOTE OF THE DAY:Science flies people to the moon. Religion flies people into buildings.
pretty damn good intro, but is only a small part of the whole thing. But the dialog and control feel looks excellent, and should be the final.
the perfect game would be this, with the puzzles getting more and more complex until the end of the game where you fight the main boss(which is a puzzle in itself if proper difficulty).also, this game beats portal in my eyes. (at least when it is finally playable)And so we gather here today to mourn Alert Games, who has suddenly and unexpectedly died. His last words were:
He died of neurotoxin poisoning.
I think the "tutorial" is fine.
i think it would be much more atmospheric if you got rid of some of the text. visual cues for the elevator not working at first. the shut down of power was done well enough that the player could assume that he'll have to go out and find a way to switch back on the power.
Visual cues are great, but tutorials need to be explained. Even portal explains stuff with words.
Well yeah, tutorials are an exception, as always.
Missions might be another. But leave most details to the player unless you have good reason not to.…Like when you don't want to.