[DSG] DEPTHS - Demo DOWNLOAD

Posted by DSG on Jan. 3, 2011, 5:08 a.m.

Okay, listen.

There is a lot more to this game then you will see.

In fact, you will barely see anything relating to the story, because I'm keeping it under wraps.

The way I design is I'll work on everything at once, and the game will barely be playable until it's almost finished.

SO ALL THIS IS, is a tiny piece of the game, with most of the content taken out so that it can be of a downloadable size.

All this "demo" shows off is the environment as it will look in the final product. The environment has a few enemies, and you have infinite health.

The game is still buggy so WHEN YOU FIRST RUN THE GAME, PRESS F5, and USE THE BUILT IN SAVING FEATURE for if/when you get stuck or encounter a bug.

The demo area is pretty damn small. Doors at the end simply won't work. But I'm pretty sure you won't fall off the map.

IMPORTANT, READ THIS FIRST.

CONTROLS:

Z: To grab, enter ghost mode [where possible], interact, and to go threw doors that are not on your side. [the "z" icon at the bottom right of the HUD will illuminate when usable.]

X: To draw/fire your gun.

C: To jump or exit crouching.

A: To strife.

S: nothing important, but cool.

There are 4 golden spinning icons to find. Have fun.

Double-tapping down will make you crouch. Press "C" to get back up.

Space will "pause the game". If you can't move, you may have accidentally paused the game, so press space again.

Use "Z" to grab on to ledges. to jump off ledges, you must press "C" WHILE looking in the direction you want to jump [using the arrow keys].

And please, be sure to take the time to enjoy the sun set and sun rise, they're quite pretty.

Alright, 64D, here you go.

And remember, this is not a demonstration of game play. All I can release is a graphical demo at the moment. I wish I could release more, but before it's finished, I won't be releasing anything big.

I figured you guys could at least see what's new the way I see it, I hope you enjoy it.

Any advice, comments, ideas, criticism, or questions are welcomed.

DOWNLOAD LINK:

IMPORTANT: By downloading this file, you are agreeing not to distribute, decompile, take from, or edit this file in any way, shape, or form.

DOWNLOAD DEPTHS GRAPHICAL DEMO

Happy?

Hey.

Btw.

V3.

I like it.

I was shocked when I saw it.

I thought it was just a myth.

But anyway, smoother and more dramatic day to night transitions.

screens:

from top to bottom left, day to night.

from top to bottom right, night to day.

Comments

Scott_AW 13 years, 10 months ago

I like where it's going. Nothing quite captures the look and feel as actually playing a demo, thats for sure.

So far so good, it ran smooth and looked clean. On top of that I tested it on a unplugged netbook(means limited graphic acceleration) and experienced no slow down, which for GM is pretty amazing and means you're doing something right in keeping it fast.

Day and night transitions were pretty sweet.

I didn't have an issues with the controls, but perhaps this is a game that's best played on a controller.

Castypher 13 years, 10 months ago

Typically for a platformer, limit the number of control keys to something you could do on a joypad. Since a lot of platformers require fast action, having to memorize several keys generally hurts the player.

Use and reuse some keys situationally. Look at Smash Bros, for example. When hanging from a ledge, or suspended in midair, what does each button do compared to when you're stationary on the ground?

I've yet to play the demo. Keep this on the activity feed so I can get around to it someday.