Okay, listen.
There is a lot more to this game then you will see.In fact, you will barely see anything relating to the story, because I'm keeping it under wraps.The way I design is I'll work on everything at once, and the game will barely be playable until it's almost finished.SO ALL THIS IS, is a tiny piece of the game, with most of the content taken out so that it can be of a downloadable size. All this "demo" shows off is the environment as it will look in the final product. The environment has a few enemies, and you have infinite health.The game is still buggy so WHEN YOU FIRST RUN THE GAME, PRESS F5, and USE THE BUILT IN SAVING FEATURE for if/when you get stuck or encounter a bug.The demo area is pretty damn small. Doors at the end simply won't work. But I'm pretty sure you won't fall off the map.IMPORTANT, READ THIS FIRST.CONTROLS:Z: To grab, enter ghost mode [where possible], interact, and to go threw doors that are not on your side. [the "z" icon at the bottom right of the HUD will illuminate when usable.]X: To draw/fire your gun.C: To jump or exit crouching.A: To strife.S: nothing important, but cool.There are 4 golden spinning icons to find. Have fun.Double-tapping down will make you crouch. Press "C" to get back up.Space will "pause the game". If you can't move, you may have accidentally paused the game, so press space again.Use "Z" to grab on to ledges. to jump off ledges, you must press "C" WHILE looking in the direction you want to jump [using the arrow keys].And please, be sure to take the time to enjoy the sun set and sun rise, they're quite pretty.Alright, 64D, here you go.And remember, this is not a demonstration of game play. All I can release is a graphical demo at the moment. I wish I could release more, but before it's finished, I won't be releasing anything big.I figured you guys could at least see what's new the way I see it, I hope you enjoy it.Any advice, comments, ideas, criticism, or questions are welcomed.DOWNLOAD LINK:IMPORTANT: By downloading this file, you are agreeing not to distribute, decompile, take from, or edit this file in any way, shape, or form.DOWNLOAD DEPTHS GRAPHICAL DEMOHappy?Hey.Btw.V3.I like it.I was shocked when I saw it.I thought it was just a myth.But anyway, smoother and more dramatic day to night transitions.screens:from top to bottom left, day to night.from top to bottom right, night to day.
Uh, for some reason this blog isn't on my page anymore but still accessible? I didn't mean to delete this one lol
Haha, that's fucking weird. Gotta love V3…
Downloaded the demo, will play it when I have time tomorrow. Gorgeous screenshots.So, success on making an animation of the character entering a rear door, now to make one of him coming out of a rear door
i will play this when i get the chance
OH! sorry Xemic, Press and hold V.
V?
The game plays nicely but the controls are far too complex for simple actions like un-crouching or aiming up.And, of course, it looks rather pretty - though the running animation looked far too much like a brisk walk for my liking.@PY: Please, if you have any idea on how to improve the controls, let me know.
What's also bad of using V is that when I walk right and aim up (holding v), I can't shoot anymore because I am holding too many keys.
Also, don't get me wrong with my previous comments, but I have 'praised' your game enough for its graphics, so I won't comment on that anymore unless the graphics start to suck. :)Well, getting up would make sense as double tapping up, and aiming up just /makes sense/ as up, with aiming diagonally available by hitting left or right too - or perhaps go the GBA Metroids route and have a diagonal modifier.
I'm also not sure why an action like grabbing the sides of the wall requires you to press additional buttons, or why you can't fire from clinging onto the wall. You should also be able to put your gun away manually :P