[DSG] DEPTHS - Demo DOWNLOAD

Posted by DSG on Jan. 3, 2011, 5:08 a.m.

Okay, listen.

There is a lot more to this game then you will see.

In fact, you will barely see anything relating to the story, because I'm keeping it under wraps.

The way I design is I'll work on everything at once, and the game will barely be playable until it's almost finished.

SO ALL THIS IS, is a tiny piece of the game, with most of the content taken out so that it can be of a downloadable size.

All this "demo" shows off is the environment as it will look in the final product. The environment has a few enemies, and you have infinite health.

The game is still buggy so WHEN YOU FIRST RUN THE GAME, PRESS F5, and USE THE BUILT IN SAVING FEATURE for if/when you get stuck or encounter a bug.

The demo area is pretty damn small. Doors at the end simply won't work. But I'm pretty sure you won't fall off the map.

IMPORTANT, READ THIS FIRST.

CONTROLS:

Z: To grab, enter ghost mode [where possible], interact, and to go threw doors that are not on your side. [the "z" icon at the bottom right of the HUD will illuminate when usable.]

X: To draw/fire your gun.

C: To jump or exit crouching.

A: To strife.

S: nothing important, but cool.

There are 4 golden spinning icons to find. Have fun.

Double-tapping down will make you crouch. Press "C" to get back up.

Space will "pause the game". If you can't move, you may have accidentally paused the game, so press space again.

Use "Z" to grab on to ledges. to jump off ledges, you must press "C" WHILE looking in the direction you want to jump [using the arrow keys].

And please, be sure to take the time to enjoy the sun set and sun rise, they're quite pretty.

Alright, 64D, here you go.

And remember, this is not a demonstration of game play. All I can release is a graphical demo at the moment. I wish I could release more, but before it's finished, I won't be releasing anything big.

I figured you guys could at least see what's new the way I see it, I hope you enjoy it.

Any advice, comments, ideas, criticism, or questions are welcomed.

DOWNLOAD LINK:

IMPORTANT: By downloading this file, you are agreeing not to distribute, decompile, take from, or edit this file in any way, shape, or form.

DOWNLOAD DEPTHS GRAPHICAL DEMO

Happy?

Hey.

Btw.

V3.

I like it.

I was shocked when I saw it.

I thought it was just a myth.

But anyway, smoother and more dramatic day to night transitions.

screens:

from top to bottom left, day to night.

from top to bottom right, night to day.

Comments

RC 13 years, 10 months ago

Quote:
SO ALL THIS IS, is a tiny piece of the game, with most of the content taken out so that it can be of a downloadable size.

How big would it be normally?

DSG 13 years, 10 months ago

@RC: Couple Hundred, It'll fit on a CD, you all can understand why it's so large though, this is far from the arcade style games Game Maker was designed to be used to produce.

Castypher 13 years, 10 months ago

Sure graphics play a part in size, but I think one of the biggest contributors when it comes to GM games is the music. I don't see how you could get "a couple hundred" from graphics alone. What're you using? MP3? Or are you ZUN and use WAV?

Cesque 13 years, 10 months ago

What happened to the other comments (including mine), and why are they still accessible here?

thernz 13 years, 10 months ago

I really like all the little touches in the foreground and the day-night stuff is great. I got stuck once and had some collision issues here and there.

Obvious stuff.

DSG 13 years, 10 months ago

Sound FX are WAV [it's just easiest.] Soundtrack is MP3.

firestormx 13 years, 10 months ago

Cesque: That was a deleted blog post that ended up not getting deleted. =S

Fixed now.

DSG: Looking good - didn't get a chance to try the demo though.

DSG 13 years, 10 months ago

@firestormx: You should check it out if you get a chance.

Cpsgames 13 years, 10 months ago

I tried it out and like it. Very nice detail and like others have said its hard to believe it's a GM game. Keep up the good work :)

DSG 13 years, 10 months ago

@Cesque: Yea, it's been a persistant problem about making the rooms feel more connected. As a matter of fact, I am currently working to solve that by adding animations of turning into the doors, and having a map that will rotate as you go from room to room.