CHECK OUT THIS NEW VIDEO :] Some ACTUAL game play, for once. Haha
Please forgive my ugly, monotone voice. It's not like I'm reading from a script or have any experience with public speaking. Plus, I wouldn't exactly say I have the voice for it, anyway. Comments? Critique? Insights? Suggestions? All appreciated. ^^
@spectreNectar: yea I see where you're coming from, however that intro 30 lined message will be accompanied by a slideshow-style cutscene, and would be the only time in the game that such a long message would be displayed. In fact messages wouldn't come up that often after this part of the game.
But I would be interested to hear a more creative introduction to the story, if anyone took the time to read all those messages.
DSG: There's a lot more to code than just working (tons, really). The fact that you were forced to recode things many times is not a good sign. You'd be surprised at what good code can withstand (entire engine changes, etc).
Na, I didn't have much really to re-code, my code is pretty well written I think for the most part. I also usually indent and annotate and all that except for small little bits of code.
Thanks Rob, I appreciate the help. I'll need to really teach myself to code better.
When you have "if if if" like that it's usually inefficient. 9 times out of 10 you want "if else if else if", "switch", "for" or "do".
Also, I would've cut it even shorter than Rob. You want the "runecount >= i" expression in the for statement, so if it fails you don't have to keep looping. i.e.Listen to Rob, unlike me he actually knows what he's talking about
Oh yea that all makes sense. I think for the most part my code is readable and extendable.